Thursday, 13 December 2012

Pick-3/4 The Scientific Method


It's easy to win Pick-3 and Pick-4. What's hard is playing these games at a profit. Many players get into the habit of throwing money at the daily number games without keeping an eye on the profit situation. It is very possible to lose more then you win, even with a winning system. Remember, you do not need to play every day. You can watch and wait for a winning situation to establish itself and take your advantage. Sorry if you already know most of this, a lottery book is rather like a one room school house with all grades being taught at once. For those new to the daily numbers game, they all play the same way with a few notable exceptions. While most have prizes set in stone, a few are pari-mutuel which means the prize can grow or shrink a little depending on how many winners there are. To learn more about your particular lottery game visit the game's web site and read everything there. Click on State Lottery Web Sites This link will only work while your computer is connected to the internet. Common Pick-3/4 Payouts Expected for $1.00 played
Combination
Example
Payout
Straight
Any 3-digit number from 000 to 999.
123
(exact order)
500 to 1
6-Way (Box)
Any 3-digit number with all different digits.
123
(any order)
80 to 1
3-Way (Box)
Any 3-digit number with 2 digits the same.
112
(any order)
160 to 1
Combination
Example
Payout
Straight
Any 4-digit number from 0000 to 9999.
1234
(exact order)
5,000 to 1
24-Way (Box)
Any 4-digit number with all different digits.
1234
(any order)
200 to 1
12-Way (Box)
Any 4-digit number with 2 digits the same.
1123
(any order)
400 to 1
6-Way (Box)
Any 4-digit number with 2 sets of digits the same.
1122
(any order)
800 to 1
4-Way (Box)
Any 4-digit number with 3 digits the same.
1112
(any order)
1,198 to 1
Some games have a fixed total prize cap and will cut off play on
a number when risk reaches that amount. So if you have worked out
a really good play you intend to put some big money down on, by 
all means get there earlier than later. 

Some games allow you to play front and rear pairs.  Say you think
the pairs 7-8 and 8-9 are hot and plan to play 7-8-9, you can 
also play the 7-8 and 8-9 pairs as separate plays for insurance. 

All plays are independent. New players often think they will win
a Box prize if they play the number Straight and it is drawn in 
a different order. Play 8-7-9 Straight and 9-7-8 is drawn, no
prize for you. Play 7-8-9 Boxed and 7-8-9 is drawn, only a Box 
prize for you. Play 7-8-9 Straight or Boxed and 7-8-0 is drawn
no front pair prize for you. You can only win what you paid to
play for.  

Playing Straight means you've predicted the number will be drawn 
in exact order you enter on the play slip for example: 8-7-9. If 
the draw is 7-8-9 you lose. On the other hand if you had played 
box, all six ways 7-8-9 may be configured are ways to win. 7-8-9 
= 7-8-9, 7-9-8, 8-7-9, 8-9-7, 9-7-8, 9-8-7. The difference is 
Straight pays $500 to 1 and box all different pays $80 to 1 and 
boxed doubles pays $160 to 1, so having three or six ways to win 
has an advantage and a price. Many players play a Straight Box 
combination ticket as a form of insurance. 

How the Pick-3/4 Games Break Down

There are 1000 three digit numbers 0-0-0 through 9-9-9 in the 
Pick-3 game. There are . . .

All Different (1-2-3)= 720 Straight, 72% with 120 Boxed

Doubles       (1-2-2) = 270 Straight, 27% with 90 Boxed

Triples       (1-1-1) =  10 Straight, 1% with No Boxed

Odd/Even Breakdown

All Different from 720 Straight Numbers 72% with 120 Boxed drawn
roughly 3 out of 4 draws.
 
3 Odd (3-5-7) = 60 Numbers, 6%  with 10 Boxed
3 Even (2-4-8) = 60 Numbers, 6% with 10 Boxed
2 Odd - 1 Even (3-5-8) = 300 Numbers, 30% with 50 Boxed
1 Odd = 2 Even (3-4-6) = 300 Numbers, 30% with 50 Boxed

Doubles from 270 Straight Numbers 27% with 90 Boxed drawn roughly
once every 4 draws.

3 Odd (1-3-3) = 60 Numbers, 6% with 20 Boxed
3 Even (2-4-4) = 60 Numbers, 6% with 20 Boxed
2 Odd - 1 Even (3-3-4) = 75 Numbers, 7.5% with 25 Boxed
1 Odd - 2 Even (3-4-4) = 75 Numbers, 7.5% with 25 Boxed  

Triples from 10 Straight Numbers 1% drawn roughly once every 100
draws.

As there are 72% All Different it stands to reason and proves
out 72% of all draws will be All Different and 2 Odd - 1 Even
will appear in 41% of them. 

Of all draws 60% and over 80% of the All Different draws will
be 2 Odd - 1 Even or 1 Odd - 2 Even. Of the All Different Boxed
numbers 50 are 2 Odd - 1 Even and 50 are 1 Odd - 2 Even. 

When 2 Odd - 1 Even or 1 Odd - 2 Even are drawn chances are it
will be followed by an opposite 1 Odd - 2 Even or 2 Odd - 1 Even
draw. 

There are 10,000 three digit numbers 0-0-0-0 through 9-9-9-9 in
the Pick-4 game. There are . . .

All Different (1-2-3-4) = 5040 Numbers, 50.4% with 210 
Boxed are drawn roughly 1 in 2 draws. 

Doubles (1-2-3-3) = 4320 Numbers, 43.2% with 360 Boxed
are drawn roughly 1 in 2.5 draws. 

Double Double (1-1-2-2) = 270 Numbers, 2.7% with 45 Boxed are
drawn roughly 1 in 37 draws. 

Triples (1-2-2-2) = 360 Numbers, 3.6% with 90 Boxed are
drawn roughly 1 in 28 draws.

Quads (1-1-1-1) = 10 Numbers, .1% with No Boxed are 
drawn roughly 1 in 2.7 years. 

While anyone can get lucky and win Pick-3/4 you need to put in some
effort to win often.  Like running a business, you need to keep and
maintain records to know what works. 

The most common way of predicting Pick-3/4 is through frequency. 
This means counting how many times each digit of the winning numbers
have hit over a range of draws, and then making new numbers out of
the more popular digits. 

The problem is, how far back do we need to go for our count? The 
answer is regression testing.  By doing a regression test for 
every draw and keeping a record we can narrow down the range of
past draws to use. 

We start with the draws that have already taken place. I will use
Florida draws recent to writing this book and because I play the
Florida games so the information is readily at hand. 

Regression Method

The Draw for Feb. 04, 2008 was 8-7-0. Prior to that draw the . . . Last 7 draws (how often each digit was drawn in the last 7 draws) A = 0 = 4 (the 0 was drawn 4 times in the last 7 draws) B = 1 = 3 (the 1 was drawn 3 times in the last 7 draws) C = 2 = 1 (the 2 was drawn 1 times in the last 7 draws) D = 3 = 3 (the 3 was drawn 3 times in the last 7 draws) E = 4 = 0 (the 4 was drawn 0 times in the last 7 draws) F = 5 = 3 (the 5 was drawn 3 times in the last 7 draws) G = 6 = 0 (the 6 was drawn 0 times in the last 7 draws) H = 7 = 4 (the 7 was drawn 4 times in the last 7 draws) I = 8 = 2 (the 8 was drawn 2 times in the last 7 draws) J = 9 = 1 (the 9 was drawn 1 times in the last 7 draws) Sorted by frequency the order of digits changes from numaric to: A = 0 = 4 (the 0 was drawn 4 times in the last 7 draws) H = 7 = 4 (the 7 was drawn 4 times in the last 7 draws) B = 1 = 3 (the 1 was drawn 3 times in the last 7 draws) D = 3 = 3 (the 3 was drawn 3 times in the last 7 draws) F = 5 = 3 (the 5 was drawn 3 times in the last 7 draws) I = 8 = 2 (the 8 was drawn 2 times in the last 7 draws) C = 2 = 1 (the 2 was drawn 1 times in the last 7 draws) J = 9 = 1 (the 9 was drawn 1 times in the last 7 draws) E = 4 = 0 (the 4 was drawn 0 times in the last 7 draws) G = 6 = 0 (the 6 was drawn 0 times in the last 7 draws) See how the top or best 6 digits with the most draws 0-7-1-3-5-8 could be wheeled for $20.00 in 20 box plays and the prize for the next draw 8-7-0 would be $80.00 Of course we don't want to risk $20.00 to win $80.00 we'd rather risk $10.00 so we need to find the most effective range of past draws to work with. What comes next is how we would have done working with 8, then 9, then 10, past draws, etc. Note how the number of best digits necessary to capture the 8-7-0 box win changes as the amount of past draws changes. Last 8 draws adds 2-8-3 0 = 4 1 = 3 2 = 2 3 = 4 4 = 0 5 = 3 6 = 0 7 = 4 8 = 3 9 = 1 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 9 draws adds 5-1-2 0 = 4 1 = 4 2 = 3 3 = 4 4 = 0 5 = 4 6 = 0 7 = 4 8 = 3 9 = 1 If the 7 digits with the most draws were wheeled for $35.00 Boxed plays the prize would be $80.00. Last 10 draws adds 4-7-0 0 = 5 1 = 3 2 = 3 3 = 4 4 = 1 5 = 4 6 = 1 7 = 5 8 = 3 9 = 1 If the 7 digits with the most draws were wheeled for $35.00 Boxed plays the prize would be $80.00. Last 11 draws adds 9-8-3 0 = 5 1 = 3 2 = 3 3 = 5 4 = 1 5 = 4 6 = 1 7 = 5 8 = 4 9 = 2 If the 5 digits with the most draws were wheeled for $10.00 Boxed plays the prize would be $80.00. Last 12 draws adds 2-3-8. 0 = 5 1 = 3 2 = 4 3 = 6 4 = 1 5 = 4 6 = 1 7 = 5 8 = 5 9 = 2 If the 5 digits with the most draws were wheeled for $10.00 Boxed plays the prize would be $80.00. Last 13 draws adds 5-4-6. 0 = 5 1 = 3 2 = 4 3 = 6 4 = 2 5 = 5 6 = 2 7 = 5 8 = 5 9 = 2 If the 5 digits with the most draws were wheeled for $10.00 Boxed plays the prize would be $80.00. Last 14 draws adds 7-7-4. 0 = 5 1 = 3 2 = 4 3 = 6 4 = 1 5 = 5 6 = 2 7 = 7 8 = 5 9 = 2 If the 5 digits with the most draws were wheeled for $10.00 Boxed plays the prize would be $80.00. Last 15 draws adds 2-3-4. 0 = 5 1 = 3 2 = 5 3 = 7 4 = 2 5 = 5 6 = 2 7 = 7 8 = 5 9 = 2 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 16 draws adds 6-9-4. 0 = 5 1 = 3 2 = 5 3 = 7 4 = 3 5 = 5 6 = 3 7 = 7 8 = 5 9 = 3 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 17 draws adds 7-3-9. 0 = 5 1 = 3 2 = 5 3 = 8 4 = 3 5 = 5 6 = 3 7 = 8 8 = 5 9 = 4 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 18 draws adds 2-5-3. 0 = 5 1 = 3 2 = 6 3 = 9 4 = 3 5 = 6 6 = 3 7 = 8 8 = 5 9 = 4 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 19 draws adds 7-1-4. 0 = 5 1 = 4 2 = 6 3 = 9 4 = 4 5 = 6 6 = 3 7 = 9 8 = 5 9 = 4 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 20 draws adds 0-1-5. 0 = 6 1 = 5 2 = 6 3 = 9 4 = 4 5 = 7 6 = 3 7 = 9 8 = 5 9 = 4 If the 7 digits with the most draws were wheeled for $35.00 Boxed plays the prize would be $80.00. Last 21 draws adds 2-7-6. 0 = 6 1 = 5 2 = 7 3 = 9 4 = 4 5 = 7 6 = 4 7 = 10 8 = 5 9 = 4 If the 7 digits with the most draws were wheeled for $35.00 Boxed plays the prize would be $80.00. Last 22 draws adds 4-1-9. 0 = 6 1 = 6 2 = 7 3 = 9 4 = 5 5 = 7 6 = 4 7 = 10 8 = 5 9 = 5 If the 9 digits with the most draws were wheeled for $84.00 Boxed plays the prize would be $80.00. Last 23 draws adds 0-0-7. 0 = 8 1 = 6 2 = 7 3 = 9 4 = 5 5 = 7 6 = 4 7 = 11 8 = 5 9 = 5 If the 9 digits with the most draws were wheeled for $84.00 Boxed plays the prize would be $80.00. Last 24 draws adds 8-9-8. 0 = 8 1 = 6 2 = 7 3 = 9 4 = 5 5 = 7 6 = 4 7 = 11 8 = 7 9 = 6 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Last 25 draws adds 0-4-1. 0 = 9 1 = 7 2 = 7 3 = 9 4 = 6 5 = 7 6 = 4 7 = 11 8 = 7 9 = 6 If the 7 digits with the most draws were wheeled for $35.00 Boxed plays the prize would be $80.00. Last 26 draws adds 3-8-4. 0 = 9 1 = 7 2 = 7 3 = 10 4 = 7 5 = 7 6 = 4 7 = 11 8 = 8 9 = 6 If the 4 digits with the most draws were wheeled for $4.00 Boxed plays the prize would be $80.00. Last 27 draws adds 5-7-8. 0 = 9 1 = 7 2 = 7 3 = 10 4 = 7 5 = 8 6 = 4 7 = 12 8 = 9 9 = 6 If the 4 digits with the most draws were wheeled for $4.00 Boxed plays the prize would be $80.00. Last 28 draws adds 6-4-3. 0 = 9 1 = 7 2 = 7 3 = 11 4 = 8 5 = 8 6 = 5 7 = 12 8 = 9 9 = 6 If the 4 digits with the most draws were wheeled for $4.00 Boxed plays the prize would be $80.00. Last 29 draws adds 6-5-8. 0 = 9 1 = 7 2 = 7 3 = 11 4 = 8 5 = 9 6 = 6 7 = 12 8 = 10 9 = 6 If the 5 digits with the most draws were wheeled for $10.00 Boxed plays the prize would be $80.00. Last 30 draws adds 6-7-4. 0 = 9 1 = 7 2 = 7 3 = 11 4 = 9 5 = 9 6 = 7 7 = 13 8 = 10 9 = 6 If the 6 digits with the most draws were wheeled for $20.00 Boxed plays the prize would be $80.00. Conclusion: The two most effective areas of past draws for the 5 most frequent digits were 11-14 and 26-29. Here is the Florida draw history the above regression is based on. 01. 02/03/2008 3-3-0 02. 02/02/2008 1-8-2 03. 02/01/2008 8-9-5 04. 01/31/2008 0-0-7 05. 01/30/2008 5-7-6 06. 01/29/2008 3-1-0 07. 01/28/2008 5-7-7 08. 01/27/2008 2-8-3 09. 01/26/2008 5-1-2 10. 01/25/2008 4-7-0 11. 01/24/2008 9-8-3 12. 01/23/2008 2-3-8 13. 01/22/2008 5-4-6 14. 01/21/2008 7-7-4 15. 01/20/2008 2-3-4 16. 01/19/2008 6-9-4 17. 01/18/2008 7-3-9 18. 01/17/2008 2-5-3 19. 01/16/2008 7-1-4 20. 01/15/2008 0-1-5 21. 01/14/2008 2-7-6 22. 01/13/2008 4-1-9 23. 01/12/2008 0-0-7 24. 01/11/2008 8-9-8 25. 01/10/2008 0-4-1 26. 01/09/2008 3-8-4 27. 01/08/2008 5-7-8 28. 01/07/2008 6-4-3 29. 01/06/2008 6-5-8 30. 01/05/2008 6-7-4 31. 01/04/2008 7-7-7 32. 01/03/2008 0-3-3 33. 01/02/2008 2-0-1 34. 01/01/2008 4-5-2 As you collect regression tests for your game it should become readily apparent the optimal range of past draws to work within and the best number of hitting digits to wheel.

When Best Five doesn't work

Even though regression testing of frequency can be shown to work as above, some games will have a contrary digit. A contrary digit is when some of the winning digits come from the high hit side and the other(s) the low or no hit side. There are multiple sets of 17 patterns of 5 all different digits to be found within 10 to guarantee 3if5, due to redundency. This is one such set . . . 0 1 2 3 4 0 1 2 5 6 0 1 2 7 9 0 1 2 8 9 0 1 3 5 7 0 1 4 8 9 0 3 4 5 8 0 3 5 6 9 0 4 6 7 8 1 3 6 8 9 1 4 5 6 7 1 5 7 8 9 2 3 5 7 8 2 3 6 7 9 2 4 5 6 8 2 4 5 7 9 3 4 6 7 9 end 3if5in10 numbers (digits) 17 lines If each line of this set were to be regression tested we would find some lines are productive with useful regression ranges while others have few if any wins. In my experience, working with best digit pattern positions . . . 0 1 2 3 4 = A B C D E 0 1 2 7 9 = A B C H J 0 1 2 8 9 = A B C I J 2 3 6 7 9 = C D G H J 3 4 6 7 9 = D E G H J have been the most effective.

Not every game can be won

Not all Pick-3/4 games are predictable. Some states use computer simulated draws or constantly move draw machines and ballsets around to induce extra randomization. Even so regression testing may point you in the right direction where to select your digits from. The same method may be applied to Straight play with some modifications. Instead of counting how often the digits were drawn for a range of draws, we count how often the digits were drawn by their column position in the numbers. This means three counts and three tests from which the range of draws to count per column position will likely vary. The digits are selected by position and wheeled by position. The number of digits to be played in a position times each other tells us the number of numbers the wheel will require. For example: You like 4 digits for the first position, 3 in the second position and 2 in the third so 4x3x2=24 numbers. A E H = A-E-H, A-E-I, A-F-H, A-F-I, A-G-H, A-G-I B F I = B-E-H, B-E-I, B-F-H, B-F-I, B-G-H, B-G-I C G ~ = C-E-H, C-E-I, C-F-H, C-F-I, C-G-H, C-G-I D ~ ~ = D-E-H, D-E-I, D-F-H, D-F-I, D-G-H, D-G-I Note the flow. Each is played against every other position in turn. Say you can't decide between C and D in 3rd position. A B C = A-B-C ~ ~ D = A-B-D Sequential Numbers: If you examine the draw history above you will see an interesting effect. 01/30/2008 5-7-6 01/22/2008 5-4-6 01/20/2008 2-3-4 01/02/2008 2-0-1 There are 8 sequential numbers, 0-1-2, 1-2-3, 2-3-4, 3-4-5, 4-5-6, 5-6-7, 6-7-8, 7-8-9. If you haven't seen a sequential number for a long time, consider playing some based on a digit from the previous draw being one of the sequential numbers. 01/30/2008 5-7-6 :-( 01/29/2008 3-1-0 01/22/2008 5-4-6 :-) 01/21/2008 7-7-4 01/20/2008 2-3-4 :-) 01/19/2008 6-9-4 01/02/2008 2-0-1 :-) 01/01/2008 4-5-2

The 800 System

We're not fans of the 800 System, we bring it up so you'll know it when someone tries to sell you on playing it. This system only has a chance of working played using an online Pick-3 game that pays 900 to 1. Of the 1,000 Pick-3 numbers 200 are eliminated, either by lowest and highest sums or removing those 200 numbers least drawn over time. The theory is to win $900.00 every time we play for a $100. profit. Clearly we should win 8 times out of 10 and lose back all our winnings when we don't win, unless the numbers we eliminate really are "bad" numbers. In my tests, the six ways low sum 0-1-2 and high sum 7-8-9 may be played come up just as often as the six ways 4-5-6 may be played. Improvement not found by eliminating 0-1-2 and 7-8-9. As for numbers at the bottom of the frequency chart, if only they could be relied upon to stay there, the system would have merit. At $800.00 a pop it's a lot of risk and the system would have us increasing our bets to make $200.00 and $400.00 profit, scary.

How to Play On A Limited Budget

This Pick-3 Strategy requires waiting for a specific set of circumstances to come about. As above, count the number of hits for each digit for the range of drawings found best to work for your game. Look for one of the following. 1. 2 of the digits with only 1 hit each and a third with no hits. 2. 2 of the digits with no hits and one digit with 1 hit. 3. 3 digits with 1 hit each. 4. 3 digits with no hits. Combine these digits into a number and play daily for as long as the above strategy condition remains intact. If one of the digits is drawn as park of another number, cease playing unless a new configuration of the above creates a new number to play. Sometimes these conditions apply to more then three digits. 1. 4 digits with 1 hit. 2. 4 digits with no hits. 3. 3 digits with 1 hit and 1 digit with no hits. 4. 3 digits with no hits and 1 digit with 1 hit. 5. 2 digits with 1 hit and 2 digits with no hits. Combine these four digits into a set A-B-C-D and roll them into four numbers A-B-C, B-C-D, C-D-A, D-A-B and play Straight/Box for as long as the above strategy condition remains intact.

Working With Pick-4

Pick-4 is almost impossible to hit Straight. If you played the same number daily it would take an average of 27 years to win provided the same numbers once drawn could not be drawn again. The other problem with Pick-4 is the Box prizes for the most part are nothing to get excited about. All Different has the same number of Box numbers (210) as Pick-3 despite having five times the Straight numbers. Remember this . . . There are 10,000 three digit numbers 0-0-0-0 through 9-9-9-9 in the Pick-4 game. There are . . . All Different (1-2-3-4) = 5040 Numbers, 50.4% Percent with 210 Boxed Doubles (1-2-3-3) = 4320 Numbers, 43.2% Percent with 360 Boxed Double Double (1-1-2-2) = 270 Numbers, 2.7% with 45 Boxed Triples (1-2-2-2) = 360 Numbers, 3.6% Percent with 90 Boxed Quads (1-1-1-1) = 10 Numbers, .1% Percent with No Boxed The answer is to target the rare Box numbers of Double Double, Triples and Quads that pay so much better then their common brethren All Different and Doubles. The trick here is to determine the expected gap between the last time one of these rare Box numbers were drawn and start playing them as their time draws near.

In Pick-4 there are only 45 Double Double Digit numbers

1122 2233 3344 4455 5566 6677 7788 8899 9900 1133 2244 3355 4466 5577 6688 7799 8800 1144 2255 3366 4477 5588 6699 7700 1155 2266 3377 4488 5599 6600 1166 2277 3388 4499 5500 1177 2288 3399 4400 1188 2299 3300 1199 2200 1100 Box covers 1122 = 1122 1212 1221 2112 2121 2211 Double Double is expected roughly every 37 draws. When counting 37 draws from the last Double Double look back a hundred draws to make sure there wasn't a flurry of Double Double draws to be made up for by a longer stretch of no Double Double draws.

In Pick-4 there are only 90 Triple digit numbers

1112 2223 3334 4445 5556 6667 7778 8889 9990 1113 2224 3335 4446 5557 6668 7779 8880 1114 2225 3336 4447 5558 6669 7770 1115 2226 3337 4448 5559 6660 1116 2227 3338 4449 5550 1117 2228 3339 4440 1118 2229 3330 1119 2220 1110 1222 2333 3444 4555 5666 6777 7888 8999 9000 1333 2444 3555 4666 5777 6888 7999 8000 1444 2555 3666 4777 5888 6999 7000 1555 2666 3777 4888 5999 6000 1666 2777 3888 4999 5000 1777 2888 3999 4000 1888 2999 3000 1999 2000 1000 Box covers 1112 = 1112 1121 1211 2111 Triple digits are expected roughly every 27 draws. When counting 27 draws from the last Triple digit look back a hundred draws to make sure there wasn't a flurry of Triple digit draws to be made up for by a longer stretch of no Triple digit draws.

In Pick-4 there are only 10 Sequential Numbers

1234 2345 3456 4567 5678 6789 7890 8901 9012 0123 Boxed 1234 covers = 1234 1342 2134 2341 3142 3241 4123 4231 1243 1423 2143 2413 3124 3412 4132 4312 1324 1432 2314 2431 3214 3421 4213 4321 = 24 ways to win. Sequential digits are expected for roughly every 60 draws. If there have been no Sequential draws in the last 50 draws start playing them Box. Look back a hundred draws to make sure there wasn't a flurry of Sequential digit draws to be made up for by a longer stretch of no Sequential draws.

Money Management

Playing Pick-3/4 can get very expensive very quickly if you don't control your play. Many games are drawn twice a day. Just a dollar on Pick-3 and Pick-4 twice a day is $120.00 a month. As you can see from the wheels, it's easy to spend $4.00, $10.00, $20.00 or $35.00 per draw playing Straight/Box. The first thing to ask yourself is, "Why am I playing this game?" "Is there an amount I need to win for a specific purpose?" or "Am I looking to supplement my income?" Maybe your target is $500.00 a month, that's Pick-3. Maybe your target is $5000.00 for a downpayment on a car or house or a super nice vaction, that's Pick-4. Maybe your target is $10,000.00 to $60,000.00, that can be accomplished by buying multiples of the same winning number. You've no doubt seen the ads. "Start with only $30.00 and win up to a quarter of a million playing Pick-3 Box we will show you how." The system assumes a .50 win within the first 30 days and relies on doubling the amount played after each win. If the wins exceed the amount necessary for the system to continue you can "Write yourself a paycheck!" Hard to imagine anyone walking up to the lottery counter with $3,125.00 to drop on a lottery number, but wait, the system has you playing more than one number so double, triple, five or ten times that final amount to win the $250,000.00 even if it is money you won it's too much to lose. Funny thing is, when you buy a money management system it doesn't tell you how to win, for that you have to buy another system. This way they can guarantee the doubling system because it's all straight math. Like a fairy tale where the hero asks for his reward to be one tiny little thing like a grain of rice doubled every day for 30 days and on the final day he gets every grain in the empire. In the real world Money Management is a little different. First: If possible set a target, an amount you need to win. Many players win what they need, but ultimately lose because they got greedy and went past their target. Second: Set a budget you will not exceed. If you will run out of money before the end of the month stop playing or play less or every other day. Third: Use the envelope system. Say your budget for Pick-3 is $250.00 a month (remember $1. Straight/Box pays $290.00 so a single win restores equilibrium.) Put $250.00 in an envelope and use only that money for Pick-3. Any winnings go into a second envelope for next month. At the end of the month see what's in the second envelope. If more than $250.00 you won and the difference is your pay check, if less you lost and will have to make up the difference out of pocket. Fourth: When winnings regularly exceed budget, you may consider increasing the budget and start placing more on your better numbers to reach your targeted win amount. Fifth: Don't throw good money after bad. Never increase your play trying to cover losses, that's a loser's game that rarely ever works out. If you knew how to win you wouldn't be losing. Accept losses as the cost of learning so you can make up the difference when you know what you're doing. Sixth: Know when to walk away. Some people tell me they can see a number coming like a train down the tracks. The whole idea of systems, why we do workouts by hand instead of trusting our luck to a computer program (by a guy who doesn't know how to win himself or he never would have released it;-) is to train the brain to spot patterns we weren't seeing previously. If you really really tried and still keep losing switch to a different hobby.

Pick-3 Prediction Services

With over 70 Pick-3 draws per day and only 210 Boxed numbers any service giving out ten or more numbers has 700+ chances to win per day, 4200+ per week. No matter how they selected their numbers, they will have many wins per week. The problem is the wins per state vs. cost to play will not work out to a profit for everyone and those states that show a profit will keep changing. Serious prediction for all states is beyond the capability of any predictor necessitating a static mechanical or computerized system of "when this, do that" or even worse randomization. The more the bragging without a table of wins and losses over time the faster you should run. In my opinion, search for a predictor doing only a few states working by hand and winning. All too often they try to expand and lose the intuition they had for tracking numbers they'd grown familar with.

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