Thursday 13 December 2012

How to Win Your Pick-6 Lottery Game


Introduction:


Would you be surprised to learn your method of playing the 
lottery makes it virtually impossible to win?  


Actually it depends on what your definition of win is.


Optimal lottery playing strategy calls for a decision to be 
made to target lower tier prizes or to go for the jackpot.  If 
you don't know which your lottery system or software was 
designed to do, chances are it aims to make users happy with a 
series of small regular wins.


It is only common sense when creating a system to be used by 
the general public to ward off complaints with a method that 
provides a strong chance of three number wins and maybe the 
occasional four number win to give the impression you're on 
the right track. 


It has taken me many years of research and lotto play to learn 
the information you are about to review.  Some information is 
directly contradictory to current advice, it may help to 
explain why you haven't already won.  If your lottery playing 
expertise hasn't reached the level where this information 
proves helpful, print and save a copy for another time.  



                  Why We Win Why We Lose


There are two sets of odds we deal with in the lottery once we 
get past buying just one combination.


When you buy more than six numbers among a group of 
combinations for a drawing there are specific odds that come 
into play telling us the chances of having some to all the 
winning numbers among those we are playing.  Then there are 
also the odds of winning prizes once you have winning numbers 
among those you are playing.


Here's a good example using a typical 6/49 game.


You decide to play 12 numbers in two combinations.  While the 
odds of having six winning numbers among any six numbers are 1 
in 13.9 million, the odds of having six winning numbers among 
any 12 randomly chosen numbers are 1 in 15,134.  Now you know 
why it's better to play more than one combination.


Let's take a look at the odds of having winning numbers among 
groups of 12, 18 and 22 randomly selected numbers in a typical 
6/49 game . . .


6 if 12 = 1 in 15,134.00
5 if 12 = 1 in 477.20
4 if 12 = 1 in 42.42
3 if 12 = 1 in 8.18


6 if 18 = 1 in 753.28
5 if 18 = 1 in 52.65
4 if 18 = 1 in 9.83
3 if 18 = 1 in 3.81


6 if 22 = 1 in 187.42
5 if 22 = 1 in 19.67
4 if 22 = 1 in 5.45
3 if 22 = 1 in 3.10


Take the line "6 if 22 = 1 in 187.42" it is telling you to 
expect to average having all six winning numbers among your 22 
one time in 187.42 tries.  If you don't have all six winning 
numbers among your 22 in the first 187.42 tries then you can 
hope for two times within 374.84 tries.  Of course you might 
get lucky and have all six among your 22 on the first try, see 
what happens if you do . . .


Odds of winning a prize.


6 with 6 among 12 numbers played = 1 in 924.00
5 with 6 among 12 numbers played = 1 in 25.67
4 with 6 among 12 numbers played = 1 in 4.11
3 with 6 among 12 numbers played = 1 in -2.31


6 with 6 among 18 numbers played = 1 in 18,564.00
5 with 6 among 18 numbers played = 1 in 257.83
4 with 6 among 18 numbers played = 1 in 18.75
3 with 6 among 18 numbers played = 1 in 4.22


6 with 6 among 22 numbers played = 1 in 74,613.00
5 with 6 among 22 numbers played = 1 in 777.22
4 with 6 among 22 numbers played = 1 in 41.45
3 with 6 among 22 numbers played = 1 in 6.66


Now you know the horrible truth.  The more numbers you play 
the better your odds of having the winning numbers among them 
and the worsening of your odds of winning a prize.


What about wheeling?  Wheeling is a net of numbers woven to 
catch a prize.  Any two combinations containing 12 different 
numbers guarantees at least two 3# prizes if six winning 
numbers should fall among them, hence you see a negative -2.31 
in the chart above.  This is because the most likely result of 
having six winning numbers fall among 12 is 3 on a side, while 
the odds go up to 1 in 924 of them all landing on one side or 
the other.  You might note a full wheel containing all the 
combinations necessary to guarantee a 6# jackpot win with all 
six winning numbers among the 12 also happens to be 924 
combinations.


What keeps things interesting for lottery players is a wheel 
to guarantee a 4# prize when all six winning numbers fall 
among 12 wheeled requires only 6 combinations.  While it takes 
77 wheeled combinations to provide a 95% chance of a 4# win 
when all six winning numbers fall among 22 being played.  Plus 
you can always luck out and do much better than guaranteed.


To sum up what we've learned so far . . . it doesn't matter 
whether we wheel 12, 18 or 22 numbers, the odds of having all 
six winning numbers among them isn't very good and the odds of 
winning a jackpot when we do is slim to none.


So the first question we ask at this point is why we don't get 
all six winning numbers among the 12, 18 or 22 numbers 
wheeled?


Why We Don't Pick the Winning Numbers:


Number Distribution is the key to everything about the lottery 
you need to know.  There are many distributions in the lottery 
from the ratios of odd and even, low and high numbers, to how 
many numbers come from each decade, share the same last digit, 
etc.  


The most important distribution in the lottery is the one that 
tells us where the winning numbers come from.


To find where the winning numbers come from we need to build a 
chart not generally found in lottery systems and software.  To 
do so we need to select a range of history to work with and to 
define our terms.


Our first step is to decide how much history to use.  We want 
to give every number an equal chance to perform within the 
scope of what's happening now.  We could use the last 50 or 
100 previous draws, but the lottery could have changed out 
their ballsets or repaired a machine which could mean relying 
on outdated information.  


The best range known to date, is to use enough draws so every 
number has the opportunity to be drawn twice.  In a 6/48 game 
6 goes into 48 eight times which means in 8 draws each number 
has one chance to be drawn.  To give each number two chances 
to be drawn we'd have to use the last 16 draws.  In a 6/53 
game like Florida we would divide 6 into 53 to get 8.83 or 9 
and use the last 18 draws for our data.


Working with the Florida 6/53 game . . .


On scrap paper we list all the numbers in our game and using 
the history from the last 18 drawings we make a mark next to 
the numbers for each time they were drawn.  This gives us a 
chart like this . . .


For draw 874 based on draws 856 through 873 (04/10 - 06/08/02) 
## Hits
01 xx
02 xxx
03 x
04 xx
05 x
06 xxxx
07 xxxx
08 xx
09 xxxx
10 xx
11 
12 x
13 xx
14 xxx
15 
""


Simple enough frequency chart to make isn't it, takes about 
two minutes on a piece of scrap paper with the game history in 
hand.


Next we want to arrange the numbers in the order of those that 
hit most to least or you could say "Hot" to "Cold" and 
transfer that information to graph paper as we'll stack a pile 
of these charts like steps to see where winning numbers fall 
in the game.  After the draw we go back and highlight the 
winning numbers (*).  


For many your current lottery software can take you this far 
or you can get the information for your chart free on-line at 
http://www.lottostrategies.com/


See the 20  5 below under draw number 916, that means the 
number 20 had 5 hits in the last 18 draws.  See the 36* 5 
under draw number 921, that means the number 36 had five hits 
in the last 18 draws and was drawn as one of the winning 
numbers in draw number 921.   


For draws 916 based on draws 898-915 through 915-922.


916    917    918    919    920    921    922    923
20  5  20  5  20  5  20  5  36  5  36* 5  36  5  36  5
36  5  36* 5  25  5  36  5  40  5  40  5  40  5  37  5
40  5  07  4  36  5  11  4  11  4  11  4  12  4  40  5
07  4  11  4  07  4  17  4  20  4  12  4  20  4  12* 4
11  4  17  4  11  4  25  4  25  4  20  4  23  4  17  4
------------------------------------------------------
17  4  25* 4  17  4  26  4  37  4  37  4  37* 4  20  4
25  4  26  4  26  4  37  4  07  3  37  4  01  3  23  4
26  4  37  4  37  4  40* 4  09  3  07  3  09  3  32  4
32  4  40  4  40  4  04  3  12* 3  09  3  11  3  01  3
37  4  41  4  04  3  07  3  15  3  15  3  15  3  05* 3
------------------------------------------------------
41  4  09  3  09  3  09* 3  17* 3  17  3  17* 3  09  3
16  3  16  3  21  3  12  3  21* 3  23* 3  21  3  11  3
21* 3  21  3  32* 3  21  3  26  3  25  3  26  3  15  3
29  3  29  3  41  3  27  3  27  3  26  3  27  3  27  3
30  3  32  3  05  1  32  3  32  3  27  3  32* 3  28  3
------------------------------------------------------
43  3  04* 2  06  2  38  3  38  3  32  3  38  3  38  3
04  2  05  2  12* 2  41  3  41  3  38  3  39  3  41  3
06  2  06  2  13  2  05  2  01  2  41  3  41  3  44  3
09* 2  10  2  15  2  06  2  04  2  44  3  44  3  04  2
10  2  12  2  16  2  13  2  05  2  01* 2  04* 2  13* 2
------------------------------------------------------
13  2  13  2  24  2  15* 2  06  2  01  2  05* 2  16  2
22  2  27  2  27* 2  16  2  13  2  05  2  07  2  21  2
28  2  28  2  28  2  24  2  16  2  13  2  13  2  22  2
31  2  30  2  29  2  28  2  23* 2  16  2  16  2  24  2
34  2  31  2  30  2  29  2  24  2  24  2  22  2  25  2
------------------------------------------------------
49  2  34  2  31  2  30  2  28  2  28  2  24  2  26  2
50  2  38  2  34  2  31  2  29  2  29  2  25  2  29  2
51  2  43  2  38* 2  34  2  30  2  30  2  28* 2  30  2
52  2  49  2  43  2  43  2  31  2  31  2  29  2  31  2
53  2  50  2  49  2  44  2  43  2  39* 2  30  2  34  2
------------------------------------------------------
01  1  51  2  50  2  50  2  44  2  43  2  31  2  39  2
03  1  52  2  51  2  51  2  50  2  50  2  34  2  51  2
05* 1  53  2  52  2  52  2  51  2  51  2  50  2  52  2
08  1  01  1  53  2  01* 1  52  2  52  2  51  2  02  1
12* 1  03  1  01  1  03  1  02  1  02  1  52  2  02  1
------------------------------------------------------
14  1  08  1  03  1  08  1  03  1  03  1  02  1  06  1
15  1  14  1  08  1  10  1  08  1  06  1  03  1  07* 1
18  1  15* 1  10  1  14  1  10  1  10  1  06  1  10  1
19  1  18  1  14  1  19  1  14  1  14  1  10  1  14  1
23  1  19  1  18  1  22  1  19  1  19  1  14  1  19  1
------------------------------------------------------
24  1  22  1  19  1  23* 1  22  1  22* 1  19  1  42  1
27* 1  23  1  23  1  33  1  33  1  34* 1  42  1  43* 1
33  1  24* 1  33  1  39  1  34  1  42  1  43  1  47  1
38* 1  33  1  39  1  42  1  39* 1  47  1  47  1  48  1
39  1  39  1  42  1  47  1  42  1  48  1  48  1  49* 1
------------------------------------------------------
42  1  42  1  44* 1  48  1  47  1  49  1  49  1  50  1
47  1  47  1  47  1  49  1  48  1  08  0  08  0  08  0
48  1  48  1  48  1  53  1  49  1  18  0  18  0  18  0
02  0  02  0  02  0  02* 0  53  1  33  0  33  0  33  0
35  0  35  0  22* 0  18  0  18  0  35  0  35  0  35  0
------------------------------------------------------
44  0  44* 0  35  0  35  0  35  0  45  0  45  0  45  0
45  0  45  0  45  0  45  0  45  0  46  0  46  0  46  0
46  0  46  0  46  0  46  0  46  0  53  0  53  0  53  0
------------------------------------------------------


You're seeing here the actual raw data showing where the 
winning numbers came from positionally in columns of numbers 
ranged from "Hot" to "Cold" based on hits in the last 18 
draws.


The chart above should be more enlightening printed out and 
viewed as a whole.  Trouble with demonstration charts is how 
they look like just a big bucket of numbers.  Until you make 
your own charts, your focus and subconscious can't go to work 
on interpreting, so the above chart won't make much sense.  


For now we'll condense the above chart along with the last 50 
draws from the Florida 6/53 in order to make the point, your 
chart you'll need to determine for your own lotto game.


The key is to define our terms.  For the purposes of the above 
chart and the following condensed chart we'll stipulate . . .


HOT: A number with 3 or more hits in the last 18 draws.


AVERAGE: A number with 1 or 2 hits in the last 18 draws.


COLD: A number with zero hits in the last 18 draws.


(If the need arises, Average can be split into Warm Average (2 
hits) and Cool Average (1 hit).  Hot can be split into Just 
Hot (3 hits) and Hot (4 or more hits).  Cold can be split into 
Just Cold and Very Cold.  Do what works for you as necessary.)


X/Y = Hits / Number of Hot, Average, Cold.


FL 6/53 in groups of 18 draws 856 - 873 through 905 - 922 


Hot 3 or more, Average 1 or 2, Cold 0 Zero, hits.


Hot Average Cold  
20/3  24/2  09/1 Draw # 874 06/12/2002
18/3  27/3  08/0
19/3  26/3  08/0
20/4  25/2  08/0
19/3  25/3  09/0
17/1  24/2  11/3
17/1  26/5  10/0
16/2  26/2  11/2
16/3  28/1  09/2
16/1  29/4  07/1
16/2  30/4  07/0 Draw # 884 07/17/02
14/2  31/3  08/1
15/1  31/4  07/1
16/1  29/2  08/3
17/3  30/2  06/1
16/3  32/3  05/0
18/2  28/3  07/1
16/4  30/2  07/0
16/3  30/3  07/0
16/4  28/0  09/2
15/3  31/2  07/1 DRAW # 894 08/21/02
16/1  31/3  06/2
15/0  34/6  04/0
13/2  36/2  04/2
14/1  36/4  03/1
16/1  35/5  02/0
17/1  30/3  05/2
17/3  31/3  04/0
17/3  31/3  05/0
17/2  29/4  07/0
16/0  29/6  08/0 Draw # 904 09/25/02
19/3  26/2  08/1
16/1  29/3  08/2
16/2  30/4  07/0
18/2  27/3  08/1
20/4  26/1  07/1
21/2  25/3  07/1
19/1  28/5  06/0
19/3  28/3  06/0
19/3  27/3  07/0 
17/1  29/2  07/3 Draw # 914 10/30/02
17/4  31/1  05/1
16/1  32/5  05/0
15/2  33/3  05/1
14/1  34/4  05/1
17/2  31/3  05/1
17/3  32/3  04/1
18/2  27/4  07/0
19/3  27/2  07/0
18/2  28/4  07/0
16/2  25/4  07/0 Draw # 924 12/04/02


Direct your attention to the "Hot" number column.  What should 
leap out at you is how the "Hot" numbers do not have more than 
four winning numbers!  


Hot numbers contribute from one to four numbers toward winning 
the jackpot, at no time does the jackpot come from Hot numbers 
alone.  Playing "Hot" numbers virtually guarantees you won't 
get the chance to win a lottery jackpot!


Next look at the "Cold" numbers and you'll see any strategy 
based on waiting for those Cold Due numbers to all hit 
together is not going to happen.


What about the strategy of playing the Hot and Cold numbers?  
There is only one draw in fifty where this would have worked, 
not an opportunity that comes around often enough to take 
advantage of.


To put this into perspective.  Your software picks the hottest 
12 to 22 numbers to wheel, a nice 3 if 3 or 4 if 6 wheel would 
give you some three number wins or a lucky four number hit 
about 19 times in 50 and we're talking a high odds 6/53 game 
so winning several times a month sure looks like we're on the 
right path.  The reality is, at no time in the last 50 draws, 
was a jackpot ever possible playing the Hot numbers.


How about playing all the numbers?  Have you ever looked at 
one of the wheels that plays all the numbers?  Look really 
close and you'll find they are really made up of two or more 
totally independent wheels.  What does this mean . . . ?


Most of these split or Franken-Wheels start with an excellent 
3if3in22number77combination wheel, what a coincidence your Hot 
numbers would land in that portion so you'd see some lower 
tier wins.  The rear portion is a 3if4 wheel, so if the worse 
case scenario comes up and Hot contributes only zero one or 
two winning numbers to the 3if3 portion, then there would have 
to be four or more winning numbers for the rump portion to win 
a three number prize and so the "guarantee" of a 3 number win.


These split wheels turn up in all sizes.  It's not uncommon to 
find the favored 3if6in24number20combination wheel to be made 
of a 3if3 and a 3if4 portion often intertwined in an attempt 
to disguise its flawed construction.  Even 3if5of6 wheels are 
not immune being made up of two 3if3 wheels.  These wheels 
seem ingenious often being tighter than a properly made wheel, 
but don't be fooled as they make it harder to win.


Remember the odds of getting winning numbers among those 
played?  If your split wheel front end is 12, 18 or 22 numbers 
the odds of having all the winning numbers among them is 
greatly reduced compared to playing a non-split wheel.  You 
might as well be playing two totally independent wheels, 
either way your odds of getting all six winning numbers on one 
side or the other are the same as getting all odd or all even 
or all high or all low numbers on one side or the other. OUCH!


At this point you will usually be reminded every combination 
has an equal chance of being drawn, so how can being part of 
one kind of wheel make them less likely than being part of 
another?  To understand this you need to know a little bit 
about how odds work in the real world.


There is a big difference between an event being possible in 
every drawing and how often an event is likely to occur.


It's just common sense, the more there are of a thing in a pot 
the more likely you will pull one out in a draw.


Some will say there is exactly one type of each combination, 
only we're not talking about combinations right now, we're 
talking about having the numbers that make up the winning 
combination being among a group of numbers we're playing.


Say you have a pot with 500 white marbles and 10 blue and you 
give the thing a good shake.  Without looking try drawing a 
blue marble, what color would you expect to find in your hand?


Obviously anything could have happened, but reality is more 
often than not a white marble will be drawn.  If you didn't 
put the drawn marbles back, white marbles would be drawn 500 
times and blue 10 times.  If you did put the marble back after 
each draw it is highly unlikely you'd draw a blue marble at 
any time.


Now let's change things around.  Instead of 500 white marbles 
and 10 blue, we'll try 255 white and 255 blue, now how many 
white and blue marbles would you expect to have in your hand 
after six draws?  After 24 draws?  The odds now favor half and 
half every time.


In a typical 6/49 game before the first ball is drawn we know 
to expect the following breakdown off odd and even, low and 
high, with an approximate range of hotter to colder numbers to 
follow.


3/3 odd/even, low/high, hot-av/g-cold = 4,655,200 = 33.28(991)%
4/2 odd/even, low/high, hot-av/g-cold = 3,491,400 = 24.96(743)%
2/4 odd/even, low/high, hot-av/g-cold = 3,187,800 = 22.79(635)%
5/1 odd/even, low/high, hot-av/g-cold = 1,275,120 = 09.11(854)%
1/5 odd/even, low/high, hot-av/g-cold = 1,062,600 = 07.59(878)%
6/0 odd/even, low/high, hot-av/g-cold =   177,100 = 01.26(646)%
0/6 odd/even, low/high, hot-av/g-cold =   134,596 = 00.96(251)% 


The hot-cold ratio isn't as precise as the odd/even, low/high, 
numbers and simply divides the field somewhere within the 
average numbers as if hot were numbers with two or more hits 
and cold were numbers with one or none.  What matters is how 
the distribution shows what balances need to be in your 
combinations to have a chance at winning in the most possible 
draws over time.


The breakdown chart above could be counter-intuitive as many 
people would look at it and think they should play 3/3 
odd/even, low/high, hot-cold on every ticket to have a shot at 
winning in one third of all drawings.  Nothing could be 
further from the truth!


The odds of the three 3/3 groups hitting together are . . .


YYY, YYN, YNY, NYY, YNN, NYN, NNY, NNN or 1 in 8 of the 1 draw 
in 3 this opportunity arises.  


Do you filter your combinations?  If your first step is to 
remove all but 3/3 odd/even, low/high combinations the chances 
of winning a jackpot are slim indeed.


The trick if there can be said to be one, is to make 
combinations like those that win in your game and to avoid the 
extreme long shots when trying to win a jackpot.  This means 
selecting or building combinations with a good assortment of 
qualities.


In other words, well constructed combinations can contain 1 to 
5 odd, even, low, high and 0 to 4 hot, average or cold numbers 
for a jackpot attempt.  If we break these down into three 
groups covering all the numbers we see 17 working proportions.


Hot  Average  Cold


 4      2      0
 4      0      2
 4      1      1
 3      3      0
 3      0      3
 3      2      1
 3      1      2
 2      2      2
 2      3      1
 2      1      3
 2      4      0
 1      5      0
 1      3      2
 0      6      0
 0      5      1
 0      4      2
 0      3      3


There are 28 ways to split the numbers up into three groups as 
shown below, of course some distributions are less likely.


01-16 17-33 34-49
  6     0     0  =  8,008 combinations unlikely
  0     6     0  =  8,008 combinations unlikely
  0     0     6  =  8,008 combinations unlikely
  5     1     0  =  69,888 combinations rare
  5     0     1  =  69,888 combinations rare
  1     5     0  =  69,888 combinations rare
  1     0     5  =  69,888 combinations rare
  0     5     1  =  69,888 combinations rare
  0     1     5  =  69,888 combinations rare
  4     2     0  =  69,888 combinations rare
  4     0     2  =  218,400 combinations fair
  2     4     0  =  218,400 combinations fair
  2     0     4  =  218,400 combinations fair
  0     2     4  =  218,400 combinations fair
  0     4     2  =  218,400 combinations fair
  4     1     1  =  495,040 combinations good
  1     4     1  =  495,040 combinations good
  1     1     4  =  495,040 combinations good
  3     3     0  =  1,142,400 combinations better
  3     0     3  =  1,142,400 combinations better
  3     2     1  =  1,142,400 combinations better
  3     1     2  =  1,142,400 combinations better
  1     3     2  =  1,142,400 combinations better
  2     3     1  =  1,142,400 combinations better
  1     2     3  =  1,142,400 combinations better
  2     1     3  =  1,142,400 combinations better
  2     2     2  =  1,958,400 combinations best


Best 2-2-2 is still only 2 million out of 13.9 million 
combinations so we need a good mix in any combinations we 
make.  If it seems confusing at first, the thing to remember 
from all this is to have a good assortment in picking your 
numbers.  What really hurts your chances is having everything 
one way and the winning combination comes in another.  You are 
better off with some chances to win in almost every draw than 
waiting for a type of draw that may not be drawn at all.


How to Eliminate Some Numbers:


Even though we'd like to put all the numbers into play, the 
cost can be prohibitive.  Even the addition of a few numbers 
to a game sends the odds soaring and eliminating a few numbers 
has the reverse effect.


The Florida game odds were raised from 6/49's 1 in 13.9 
million to 6/53's 1 in 22.9 million.  Four additional numbers 
almost doubled the odds!!!  On the other hand the successful 
elimination of four or more numbers has an exactly opposite 
effect lowering the odds an equal amount.


The standard method of eliminating numbers to bring a 6/53 
game back to a 6/49 or to bring a 6/49 to 6/48 for wheeling or 
even to 6/43 to eliminate 8 million combinations, is to not 
play some or all of the numbers drawn in the prior draw.  45% 
of the time none of the numbers from the prior draw are drawn 
again in the next.


In other words, if on Sat. 12/07/02 01-03-07-32-34-49 is drawn 
don't play any of those numbers in the next draw.  On Wed 
12/11/02 08-10-15-24-48-53 was drawn containing none of the 
numbers from the previous drawing.  This trick works about 45% 
of the time and more often if you only eliminate one or two of 
the previous drawn numbers for an easy divide by six.


The reason lotteries use games like 6/49 rather than 6/48 is 
to make it harder (requiring more combinations) to cover the 
numbers evenly.  You can play all 48 numbers on 8 combinations,  
but it becomes confusing trying to cover all 49 when 5 have to be 
specially picked to go with the 49th.


                 How to Eliminate More Numbers


Sometimes you want to remove more than six numbers from play 
at a time.  The following method does this again about 45% of 
the time.  It can NOT be used in conjunction with the above 
method of eliminating the previous six numbers, in fact it 
requires you play them.


Print out the last 20 draws or more, whatever's easiest.


Draw a line after the most recent 3, the next most recent 3,
then most recent 4, and the next two most recent 3.  This 
gives us two groups of 3 draws, followed by a group of 4 draws 
and finally two more groups of 3 draws.  Like this . . .


Group E
907 10/05/02 Sat 09-15-16-26-28-42
908 10/09/02 Wed 10-20-26-40-41-47
909 10/12/02 Sat 17-20-32-41-50-52
Group D
910 10/16/02 Wed 03-34-36-37-40-51
911 10/19/02 Sat 11-27-30-36-43-52
912 10/23/02 Wed 16-17-30-31-41-49
Group C
913 10/26/02 Sat 11-20-25-37-48-51
914 10/30/02 Wed 05-19-20-23-29-31
915 11/02/02 Sat 01-07-11-29-37-40
916 11/06/02 Wed 05-09-12-21-27-38
Group B
917 11/09/02 Sat 04-15-24-25-36-44
918 11/13/02 Wed 12-22-27-32-38-44
919 11/16/02 Sat 01-02-09-15-23-40
Group A
920 11/20/02 Wed 12-17-21-23-39-44
921 11/23/02 Sat 01-22-23-34-36-39
922 11/27/02 Wed 04-05-17-28-32-37


Write out the numbers in your game, in this case it would be 
from 01 to 53.  


If the number appears in group A or C make a check next to it.  
When done you should have 42 check marks.  Count them.


If the number appears in group B or E and is not already 
checked, put an "X" next to it. (ignore those with checks)


Play the numbers with and without check marks, don't play the 
numbers with "X" next to them.


Let's see how this works out . . .


01 **   16 X    31 *    46 
02 X    17 **   32 *    47 X
03      18      33      48 *
04 *    19 *    34 *    49 
05 ***  20 **   35      50 X
06      21 **   36 *    51 *
07 *    22 *    37 ***  52 X
08      23 ***  38 *   53 
09 *    24 X    39 **  
10 X    25 *    40 * 
11 **   26 X    41 X
12 **   27 *    42 X
13      28 *    43
14      29 **   44 *
15 X    30      45 


As you can see we have 42 checks [*] and 11 with an "X" so we 
eliminated 11 numbers from play.


And the winning draw on 923 11/30/02 Sat was 05-07-12-13-43-49 
all from the checked and blank numbers a success!!!  


As I said this works about 45% of the time.  When it does as 
in this case we eliminated 11 numbers from play taking the 
game from a 6/53 at 1 in 22.9 million odds to a 6/42 at 1 in 
5.2 million, a 17.7 million combination reduction in odds!!!


If this had been a 6/49 at 1 in 13.9 million combinations game 
the successful elimination of 11 numbers would make it a 6/38 
game for the draw at 1 in 2.8 million and this is before 
you've created your first combination!


                 The Incredible Super Wheel


It's nice to know what a winning combination should look like
and the balances of hot to cold, odd to even, low to high that
should be in it.  You should keep those factors in mind when
picking your numbers, for we have here the wheel that can make
you a millionaire.


Yes folks, this is the Lotto-Logix Miracle Super Wheel 
appearing here for the first time anywhere (I know of).


How would you like a wheel whose matrix is so simple you can 
carry it in your head?  Perfect for when on vacation to play 
any state Pick-6 game.


How would you like a wheel you can use whether you play only 
one six-number combination or hundreds?


How would you like to walk right around the 3if6 wheels to go 
after the higher tier prizes at lower playing costs for you?


How would you like a wheel that can put multiple 4-number prizes 
or a 5- or 6-number prize in your hands if its conditions are met?


Here is how it works . . .


Write out the amount of numbers you want to play, put a line 
between them in groups of 3, like this. 01-02-03 | 04-05-06 |
for as many numbers as you like up to all the numbers in your 
game.  To demonstrate we'll start with 18 numbers.


01-02-03 | 04-05-06| 07-08-09| 10-11-12 | 13-14-15 | 16-17-18


With the distribution concepts we learned, we would make a 
wheel like this with a hot, an average and a cold number under 
each pointer number alternating between odd and even, low and 
high numbers.  Try to randomize the selection, don't just take 
the first of each, the second of each next, that rarely works.


To play we put each 3 number subset into contact with every 
other one time.  Like I'm doing here with the pointer place 
holder numbers, of course you'd be doing this with the numbers 
you selected in the place of the pointer numbers . . .


01-02-03 | 04-05-06
01-02-03 | 07-08-09
01-02-03 | 10-11-12
01-02-03 | 13-14-15
01-02-03 | 16-17-18


04-05-06 | 07-08-09
04-05-06 | 10-11-12
04-05-06 | 13-14-15
04-05-06 | 16-17-18


07-08-09 | 10-11-12
07-08-09 | 13-14-15
07-08-09 | 16-17-18


10-11-12 | 13-14-15
10-11-12 | 16-17-18


13-14-15 | 16-17-18


15 combinations covering 18 numbers, what could happen?  


If you get 2 sets of 3 right, GUARANTEED JACKPOT!!!


If you get 1 set of 3 right and a set of 2 Guaranteed 5-number win!!


If you get 1 set of 3 right and 1 number guaranteed 4-number win!


Any set of 3 right guarantees multiple 3-number wins!!!


Even a set of 2 right and 1 number in another means a 3-number win.


How can you lose?  Have only 1 or none right per 3-number set.


Playing One Combination:


Make up two subsets of 3 with the balances in mind and combine 
to make one combination.


Playing 12 Numbers:


Make up four subsets of 3 with the balances in mind and 
combine to make six combinations.


01-02-03 | 04-05-06
01-02-03 | 07-08-09
01-02-03 | 10-11-12


04-05-06 | 07-08-09
04-05-06 | 10-11-12


07-08-09 | 10-11-12


                  
Playing All the Numbers:


It takes 120 such combinations made up of subsets of 3
numbers to cover 6/48.  We can cover the full 49 by taking 
the 46-47-48 group and adding fifteen 46-47-49 additional 
plays for each subgroup combining.  Like this . . .


01-02-03 | 04-05-06
01-02-03 | 07-08-09 on to
01-02-03 | 46-47-48 and we add
01-02-03 | 46-47-49 until we reach
43-44-45 | 46-47-48 and
43-44-45 | 46-47-49 or we could use our elimination routines 
to take one or more numbers out of play for the draw.


When playing all the numbers, we have the opportunity to make 
up subsets that reflect the various opportunities we learned 
about in the charts above.  


For example: You can have some subsets with 2 or 3 hot 
numbers, some with 2 or 3 average numbers and some with a hot 
and two average, or two hot and a cold, etc.  


When playing all the numbers, or when we have all the numbers 
after successfully eliminating some from play, some additional 
guarantees come into effect.


As before any two subgroups of 3 numbers guarantees a jackpot.


As before any subgroup of three means there must be three 
numbers among the remaining subgroups.  If there is a subgroup 
with 2 of the winning numbers then you must have a 5-number 
and a 4-number win.  


If there are three subgroups with 1 number than you must 
have three 4-number wins plus multiple 3-number wins from 
the subgroup with 3 correct.  Even a sub group with two 
correct and four subgroups with one number correct means 
at least four 3-number wins.  The only way to lose is to have 
only one or none numbers correct per subgroup.


Here is the complete wheel for playing all the 6/49 numbers 
ready to copy and paste into your software for loading and if 
you like a little fine edge filtering if you have a program 
like Lottery Director or even its free demo which allows you 
to import pointer number place holder wheel lines.  Download a 
copy at http://www.ldir.com/  or you can import to CoverMaster 
and exchange numbers, practice first on a small wheel as it 
won't print your exchanged numbers unless you save it and open 
it in notepad for printing.  135 combinations.


01 02 03 04 05 06
01 02 03 07 08 09
01 02 03 10 11 12
01 02 03 13 14 15
01 02 03 16 17 18
01 02 03 19 20 21
01 02 03 22 23 24
01 02 03 25 26 27
01 02 03 28 29 30
01 02 03 31 32 33
01 02 03 34 35 36
01 02 03 37 38 39
01 02 03 40 41 42
01 02 03 43 44 45
01 02 03 46 47 48
01 02 03 46 47 49
04 05 06 07 08 09
04 05 06 10 11 12
04 05 06 13 14 15
04 05 06 16 17 18
04 05 06 19 20 21 
04 05 06 22 23 24
04 05 06 25 26 27
04 05 06 28 29 30
04 05 06 31 32 33
04 05 06 34 35 36
04 05 06 37 38 39
04 05 06 40 41 42
04 05 06 43 44 45
04 05 06 46 47 48
04 05 06 46 47 49
07 08 09 10 11 12
07 08 09 13 14 15
07 08 09 16 17 18
07 08 09 19 20 21
07 08 09 22 23 24
07 08 09 25 26 27
07 08 09 28 29 30
07 08 09 31 32 33
07 08 09 34 35 36
07 08 09 37 38 39
07 08 09 40 41 42
07 08 09 43 44 45
07 08 09 46 47 48
07 08 09 46 47 49
10 11 12 13 14 15
10 11 12 16 17 18
10 11 12 19 20 21
10 11 12 22 23 24
10 11 12 25 26 27
10 11 12 28 29 30
10 11 12 31 32 33
10 11 12 34 35 36
10 11 12 37 38 39
10 11 12 40 41 42
10 11 12 43 44 45
10 11 12 46 47 48
10 11 12 46 47 49
13 14 15 16 17 18
13 14 15 19 20 21
13 14 15 22 23 24
13 14 15 25 26 27
13 14 15 28 29 30
13 14 15 31 32 33
13 14 15 34 35 36
13 14 15 37 38 39
13 14 15 40 41 42
13 14 15 43 44 45
13 14 15 46 47 48
13 14 15 46 47 49
16 17 18 19 20 21
16 17 18 22 23 24
16 17 18 25 26 27
16 17 18 28 29 30
16 17 18 31 32 33
16 17 18 34 35 36
16 17 18 37 38 39
16 17 18 40 41 42
16 17 18 43 44 45
16 17 18 46 47 48
16 17 18 46 47 49
19 20 21 22 23 24
19 20 21 25 26 27
19 20 21 28 29 30
19 20 21 31 32 33
19 20 21 34 35 36
19 20 21 37 38 39
19 20 21 40 41 42
19 20 21 43 44 45
19 20 21 46 47 48
19 20 21 46 47 49
22 23 24 25 26 27
22 23 24 28 29 30
22 23 24 31 32 33
22 23 24 34 35 36
22 23 24 37 38 39
22 23 24 40 41 42
22 23 24 43 44 45
22 23 24 46 47 48
22 23 24 46 47 49
25 26 27 28 29 30
25 26 27 31 32 33
25 26 27 34 35 36
25 26 27 37 38 39
25 26 27 40 41 42
25 26 27 43 44 45
25 26 27 46 47 48
25 26 27 46 47 49
28 29 30 31 32 33
28 29 30 34 35 36
28 29 30 37 38 39
28 29 30 40 41 42
28 29 30 43 44 45
28 29 30 46 47 48
28 29 30 46 47 49
31 32 33 34 35 36
31 32 33 37 38 39
31 32 33 40 41 42
31 32 33 43 44 45
31 32 33 46 47 48
31 32 33 46 47 49
34 35 36 37 38 39
34 35 36 40 41 42
34 35 36 43 44 45
34 35 36 46 47 48
34 35 36 46 47 49
37 38 39 40 41 42
37 38 39 43 44 45
37 38 39 46 47 48
37 38 39 46 47 49
40 41 42 43 44 45
40 41 42 46 47 48
40 41 42 46 47 49
43 44 45 46 47 48
43 44 45 46 47 49


Do NOT play the pointer numbers, clusters of three numbers in 
sequential numeric order are rare and two sets of three 
numbers in sequential numeric order in the same combination 
almost unheard of.


One thing that makes this wheel so powerful, is every twelve 
numbers played in every possible way four subsets of three 
numbers can be combined each make a 100% 4if6in12number wheel.  
So you are not only playing a big 100% 6if6if3and3in49number 
wheel you are also playing so many 4if6in12number wheels I 
can't pick them all out.  


                    Economy System


Not ready for the Super Wheel or want to use the hot, average, 
cold distribution for Pick-5 or Pick-7?  Here's how to do it.


Examine your game's past draw history focusing on the lowest 
drawn number in each winning combination.  Here's some Florida 
draws . . .


12/04/02  15-27-29-34-38-48
12/07/02  01-03-07-32-34-49
12/11/02  08-10-15-24-48-53
12/14/02  06-14-18-36-39-45
12/18/02  02-04-19-24-26-45
12/21/02  09-20-21-34-37-47
12/25/02  07-13-21-29-39-47
12/28/02  22-23-29-35-38-50


Excluding any real aberrations, see how the first numbers run 
from 01 to somewhere between 20 and 25.  This gives us a 
min-max range for the first number and suggests how many lines 
to put into play.  Go with a figure that would apply to 
roughly 9 out of 10 drawings over the last 100 draws.


We write out the numbers 01 through 20 or 22 or 25, whatever 
works for your game, down the left side of a sheet of paper.  
We are now virtually guaranteed to have a combination with the 
first drawn number correct.


For the next part you need any lottery software that will tell 
you what numbers hit together most often in your game.  


Numbers that hit together are generally referred to as "Pairs" 
or "Co-Occurrence" and will be found on a Pairs Chart.  As the 
stock market guys would say in their ads, "Past results are 
not always an indicator of future performance." but it's all 
we have to work with.  There really isn't a lot of other good 
reasons to select any particular number for your combinations.


Your Pairs history doesn't have to be current to the latest 
draw so if you don't have good lottery software you can use 
the Pairs Chart in the demo of Lottery Director software found 
here http://www.ldir.com


We already have the first number for each combination, so find 
the number that was paired with each of these most often and 
write it next to the first number.  Next find the number that 
paired off most often with our new second number in the line.  
Of course if we would have two of any number just go to the 
next most often paired, can't have two of the same numbers in 
a combination you know.


Stop when you have four numbers in the daisy chain of most 
paired together for each line.  At this point it doesn't 
matter how screwy the combinations look, we can bring them 
back into conformance with our final completing numbers.


With this system we want to put most or all the numbers into 
play so run through what you have so far and see if any 
numbers are missing you wanted to use, make a list of these to 
be sure to work in.


Review each combination for the expected 1/5, 2/4, 3/3, 4/2, 
5/1 balances of Odd/Even, Low/High, Hot/Average/Cold and use 
any number that "feels right" to complete the combinations.


If you are really into the balances often referred to as 
"filtering" it helps to remember almost every winning 
combination has at least one variance that would cause it to 
be deleted, so don't be too tough on what to allow.  


Pick-5 games are generally smaller than Pick-6, so expect to 
have only 15 to 20 lines to cover the lowest drawn numbers.


While there are min-max ranges for each position in the 
winning combinations (remember we're modeling on combination 
styles that win, not just any combination possible) they don't 
guarantee a winning number on the same line with the lowest 
drawn winning number.  To do so positionally would still take 
millions of combinations.  That said you can consider such 
when selecting your finishing numbers for your combinations.


Someday I expect there will be software that will do all this 
for us, until such time we must build combinations by hand.  
Suggestions for improving this system are welcome and may 
possibly be added to this article without credit given, feel 
free to help your fellow lottery player.

When All Else Fails How To Pick Numbers With Cards, Cash and Dice


When all else fails, there is nothing like playing random against
random. Why shouldn't the same process that keeps us from
winning work equally well against itself?

These methods call upon Lady Luck to help us select winning
lottery numbers.  

How to use playing cards to select lottery numbers.

The simple method is to grab an old deck and with permanent marker write 0-9 three or four times for Pick-3/4. For larger games mark the cards with the game numbers. Discard unused cards. Shuffle and deal draw size hands until the cards run out. The more complicated method is to assign each card a value. Clubs: Ace - 10 = 01 - 10 Diamonds: Ace - 10 = 11 - 20 Hearts: Ace - 10 = 21 - 30 Spades: Ace - 10 = 31 - 40 Clubs Face: J = 41, Q = 42, K = 43 Diamonds Face: J = 44, Q = 45, K = 46 Hearts Face: J = 47, Q = 48, K = 49 Spades Face: J = 50, Q = 51, K = 52, Joker: = 53 For larger games add hand marked cards to the deck as necessary. Shuffle and deal draw size hands until cards run out. For the incomplete hand, return all other cards to the deck, shuffle and draw from them until the short hand is a complete combination. This method works better than expected, because it puts all the numbers into play. With Pick-5/6 only 5 or 6 lines or less may have winning numbers among them so we are automatically playing in a reduced odds game of 5/25 or 6/36.

How to use cash to select lottery numbers

Every bill has a unique serial number. Unless the bills are brand new in original banded stacks, the order of serial numbers will have been totally randomized by human events. Take bills randomly acquired since the previous draw and note their serial numbers. Here's what I have today . . . K74226595F H63814337A L93041384P EA29203219B GC48355930A Looking at k 74226595 F I see a 7, a 4, a 42, a 22, a 26, We can also take the 74, and reverse it to 47. Better to move on to the next bill then use all the single digits in a serial number otherwise we become overburdened with numbers between 01 and 09. Of course for Pick-3/4 we like 7-4-2, 7-4-2-2, 4-2-2, 4-2-2-6, 2-2-6, 2-2-6-5 and so on.

How to select lottery numbers using dice

There are several ways to select lottery numbers using dice. The first and most obvious is to roll a single die, adding each number on to the previous and wheeling the string. Therefore . . . First roll will be between 01 and 06. Second roll will be between 02 and 12. Third roll will be between 03 and 18. Fourth roll will be between 04 and 24. Fifth roll will be between 05 and 30. Sixth roll will be between 06 and 36. Seventh roll will be between 07 and 42 Eighth roll will be between 08 and 48. Ninth roll will be between 09 and 54. Say the first roll is a 2. Second roll is a 5, this means our first playable number is a 2 and our second is 2 + 5 = 7 so we have 2 and 7 so far. Our third toss is 4, so 7 + 4 = 11 we now have 2-7-11. Fourth roll is 1 so 11 + 1 is 12 we have 2-7-11-12. Fifth roll is a 6 so 12 + 6 is 18 and so on until we have somewhere from 9 to 12 numbers to wheel. Another method is to use one die for the first roll and two or three dice for the remaining rolls. For those who prefer numbers in the higher range use two or three dice for each toss. As above, add the results from the roll to the number from the previous roll. For Pick-3/4 throw two dice per digit. We must use the numbers 2-11 for 0-9. 2 = 0 3 = 1 4 = 2 5 = 3 6 = 4 7 = 5 8 = 6 9 = 7 10 = 8 11 = 9 12 = discard throw Results will be somewhat skewed toward the central digits because there are more ways to make them. This isn't all bad because more formed Pick-3/4 numbers also come from the center range than the outer ranges for the same reason. Remember: For the 120 boxed all different Pick-3 numbers only 10 are all low digits and only 10 are all high digits.

How to use dominos to select lottery numbers

The dominos are placed face down on a table and swirled about. As each is turned over it is added to the previous to create the next number in turn, like the dice method. Likewise they can also be turned over in groups of two or three and added to the previous number to form the next.

How to use the lottery to select numbers

Write out all the numbers for the game. Working back through past draws, scratch off the numbers that have already been drawn. When down to a reasonable number of unscratched numbers, play them on a wheel. While it is relatively rare, for every time all the winning numbers are found among the last x number of draws, there is expected an equal number of times none of the winning numbers will be found in the same number of recent past draws, hence the method.

How to use coins to select lottery numbers

While I've heard of systems of using coin flips to mark each number in turn with a yes or no, I've never heard of anyone using such a system more than once. There have been reports of winners using cats, dogs, children, dart boards, dreams, fortune cookies, magic candles, parrots, washers and dryers to pick numbers. I'm more ready to believe such claims are used to hide the real means of number selection by winners who think they've found the magic formula.

If all else fails, stand the game on its head

Carefully select your numbers for play, discard them and pick from the remaining numbers.

How To Win Mega Millions and Powerball


Mega Millions Match Prize Odds 5/56+1/46

5+MB = Jackpot Prize 1 in 175,711,538
5 = $250,000 1 in 3,904,701
4+MB = $10,000 1 in 889,065
4 = $150 1 in 15,313
3+MB = $150 1 in 13,781
3 = $7 1 in 306
2+MB = $10 1 in 844
1+MB = $3 1 in 141
MB = $2 1 in 75

Overall chances of winning a prize: 1 in 40
   
      
Powerball Match Prize Odds 5/55+1/42 
 
5+PB = Grand Prize 1 in 146,107,962 
5 = $200,000 1 in 3,563,608.83 
4+PB = $10,000 1 in 584,431.85 
4 = $100 1 in 14,254.44 
3+PB = $100 1 in 11,927.18 
3 = $7 1 in 290.91 
2+PB = $7 1 in 745.45 
1+PB = $4 1 in 126.88 
PB = $3 1 in 68.96 
 
The overall odds of winning a prize are 1 in 36.61.

Two big fat bloated Pick-5 games and I thought Florida was tough 
to beat at 1 in 23 million, these are six to seven times harder. 

Your odds of winning a jackpot are effectively zero whether you
buy one ticket or one hundred tickets. 

The real truth comes out when we look at the 5of5 prizes.

Mega Millions 5of5 = $250,000

Powerball 5of5 = $200,000

These second prizes are well within the reach of local Pick-5
games at 5/36 to 5/39 odds. If $200,000 or $250,000 would make
your day, play these smaller games instead of Powerball and
Mega Millions.  

Sorry, maybe I haven't caught Powerball Mega Millions fever as
Florida doesn't offer these games.  However, Florida lotto has
announced Powerball will start in 2009, though members of the
Florida legislature are pointing out the same lottery director
who is saying this also said Florida would never go multi-state.

Ah well, I'm prepared with a plan for when they do and I'll 
share it with you right here and now. 

With games this big, it's a waste of time and money to play 
the standard abbreviated wheels. A 3if5in45 numbers wheel
takes over 400 lines to win what? A $7 prize, whoopee!!!

How To Win Mega Millions and Powerball

Here's how to make the directors of all Pick-5 games sweat 
a little. 

Form your numbers into groups of 2's and 3's your research
indicates are likely to hit together.  Or in groups of 2's
and 3's that are well balanced, a low and a high number, a
odd and two even, an even and two odd, etc. 

You do not need to have an equal number of each, but do not
duplicate any numbers, they must all be unique totaling no
more then the game's 55 or 56 numbers. 

These are pointer numbers, you can use any numbers you like.

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]
[21-22-23] [24-25]

What we do is play each set of 3 against every set of 2 for
a total of 5x5=25 sets. Get any 3 number and 2 number set
correct = automatic second prize worth $200,000 to $250,000.

A standard 3if5in25 number wheel requires 64 lines to cover.

If we choose to use 6 sets of 3 numbers and 4 sets of 2
numbers, they would combine to make 24 sets or lines. All
55 numbers as 11 sets of 3 and 11 sets of 2 = 121 lines. 

01 02 03 04 05
01 02 03 09 10
01 02 03 14 15
01 02 03 19 20
01 02 03 24 25
06 07 08 04 05
06 07 08 09 10
06 07 08 14 15
06 07 08 16 20
06 07 08 24 25
11 12 13 04 05
11 12 13 09 10
11 12 13 14 15
11 12 13 19 20
11 12 13 24 25
16 17 18 04 05
16 17 18 19 10
16 17 18 14 15
16 17 18 19 20
16 17 18 24 25
21 22 23 04 05
21 22 23 09 10
21 22 23 14 15
21 22 23 16 20
21 22 23 24 25
end 25 lines 3 + 2 = JP

Think about what we've done here.  We've walked right around
the 3if and 4if nonsense and gone right for the second prize.

Even so, the opportunity for lower tier prizes remain, as you
can see. Get 2of3 and 2of2 right that's a 4 number prize or
get 3of3 and 1of2 right, that's a 4 number prize and 5 of the
3 number prizes.  Get 1of3 and 2of2 right that's a 3 number
prize. 

Alternative Method

Read the chapter Win Your Lottery parts 2,3,4 and apply the
Drill Down technique to your Mega Millions Powerball game.

What about the Mega Power Ball? 

There are three basic strategies for dealing with Mega Power
type balls. The one to use is best determined by watching what
has happened in the game over time to see where the winning
Mega Power Balls come from. 

1. Does the Mega Power Ball tend to repeat or skip a draw and
repeat? 

2. Does the Mega Power Ball tend to come in 8 or 9 draws since 
it was last drawn, give or take a draw or two?  

3. Does the Mega Power Ball tend to come from the 3 to 5 longest
out since last hit?

Strategy: Take the 3 to 5 most likely Mega Power Balls and 
randomly rotate them against the lines you are playing. 

How to Win with LD Free Wheeling


When the topic of classic lottery software comes up, Lottery Director is always among the top five. Their motto "Excellence in Lottery Software" hits the mark.
After a quarter century of making lottery players happy, the good people of Lottery Director Software decided to give back to the lottery community in the form of a totally free software called Free Wheeling.
Now I gotta tell ya, most lottery players never heard of it, and those that took a look, didn't know what to do with it. Well, you and I are going to take care of that right now.
To get a copy of Free Wheeling, go to the Lottery Director web site http://www.ldir.com while online. Download the free demo of Lottery Director. The Free Wheeling software comes with it.
After you install the software, then download and install the Game History file from the same web site. It will give you over 200 game results, and you can use them in your wheeling to eliminate combinations that have too many repeat numbers in them.
If you have a registered copy of Lottery Director, Do Not Install The Demo, it will remove your registration. Instead download and install the free LD Update. It will give you the latest version of all the software, including Free Wheeling.
After the software is installed, you should see a Lottery Director icon on your desktop. Click on it, and you'll see the icons for your LD Free Wheeling and LD Professional software. We'll be using the Free Wheeling here.
The LD Professional software has 800 wheels, including 350 Pick-6 and 250 Pick-5 wheels, filters etc. The demo never expires. The only limit in it is that you can't save your updates to a game. In the demo, you can enter numbers into your game's history, but they won't be saved when you exit the program. To update the games, you can use the weekly updates at the web site, which are a free download.
In the registered software, you can update your game using your mouse and keyboard, as well as using the download.
In either version, demo or registered, you can still wheel your numbers, filter your combinations, print playslips, and check for winners after the game's draw.
There are plenty of lottery players who use another method of picking their numbers and then turn to the free demo of Lottery Director to wheel and filter them.
Free Wheeling has four main parts. WheelGen, FastPick, PrintGen, and CheckGen.
WheelGen (Wheel Generator) makes a wheel, like the name suggests. FastPick is a quick way to get some combinations, when you don't have time for wheeling. PrintGen prints playslips, and CheckGen checks your combinations for winners after the game's draw.
We'll be using WheelGen (Wheel Generator) here.
When clicked on, the opening screen of LD Free Wheeling displays two choices for naming our wheel using up to 6 characters so we can find it again later if we need to.
The only caution here is if you might later want to import the wheel into the Lottery Director collection of wheels, you must start the wheel name with LDW and the amount of numbers in a combination. For example, a Pick-5 wheel always begins with LDW5, and a Pick-6 wheel always begins with LDW6.
The Help screen explains how to name a wheel.
Do not use the name of a pre-existing Lottery Director wheel unless you intend to replace it with your new wheel of the same name.
If you're not concerned about importing your wheel into LD wheels collection, then just go ahead and call it anything you like using six characters or less.
Suggestion: You can just use the letters "Test" for your wheel. Or just press Enter, and the software will automatically use the name "Custom".
The third screen is where we provide the software with the game or wheel size we intend to work with. In this case we're working with a 6/53 game so 6 and 53 are what's called for. That's what we'll be using.
Now in our example, we'll make a 6/53 wheel and try to drill down to our example combination Florida 6/53 06/25/2008 07-09-21-22-44-47
After 6 and 53 are entered, Free Wheeling tells us how many lines or combinations are involved before reduction. In this example 6/53 equals 22,957,480 lines.
On the bottom of the screen we're offered the option to continue (Y or N). Just press Enter to continue, or click your left mouse button.
The next Free Wheeling screen requires a bit of thought. There are three options for putting numbers into our wheel. KEYBOARD allows us to enter our numbers directly into the screen.
FILE SET will bring in numbers from a file. That's handy if you want to use the same numbers over and over, because you can put them into a plain text file using Notepad or the built-in LD Files Editor. Free Wheeling will read the file and bring your numbers into the program. When clicked on, File Set opens a screen where the user may select, in this case, any of the 53 possible numbers and save them to be recalled. Much faster when testing various filter combinations, than hand entering the numbers time and again.
POINTERS puts the numbers in numeric order, 1-2-3-4-5 etc. an 18 number wheel would have Pointers 01-18. We would use Pointers when we want to make a wheel template to import over to LD Professional to exchange for our numbers in the order we want them dropped onto the wheel template.
There's another reason for using POINTERS here. We are playing ALL the numbers from 1 to 53, so POINTERS simply saves us the job of entering each number individually. One click and they're all entered for us.
Note: You can either press a key as shown (K, F, or P), or you can click your left mouse button on one of those lines in the menu.
Also Note: You can press your F1 key for Help at any time. Let's continue with this 6/53 example. Choose POINTERS for our wheel.
We're now looking at the main Free Wheeling Filtering screen. Our objective is to remove every line, every combination, except for the jackpot winning one!
We'll start with selection A on the menu.
Mouse or Keyboard: You can click your mouse on the words "A Standard Filters", or press the "A" key on your keyboard.
Choose A -- Standard Filters. These are five filters that turn out to be anything but standard.
Sums Range: The first filter is Sum Range. Sum is the number we get when all the numbers in a combination are added together hence 07-09-21-22-44-47 = 150.
Free Wheeling is telling us the sums for a 6/53 game range from 21 to 303. The lowest combination 01-02-03-04-05-06=21, and the highest 48-49-50-51-52-53=303.
Naturally most draw sums tend to land in the mid range. Our goal is to select the smallest sum range the next draw might fall within without going outside our range.
Most lottery filtering software will provide the user with a handful of broad ranges to choose from. Free Wheeling allows the user to set one precise range excluding all others. Get this one right, you're better than halfway there.
Even Numbers: This shouldn't be confusing. It's a Pick-6 wheel, so there are six numbers in each combination. If you choose how many Even numbers you want to have in each combination, the rest will be Odd numbers. If 2 to 4 Even is selected, then all combinations will have 2, 3, or 4 Even numbers. If 2 to 2 is selected, all combinations will have only 2 Even numbers and therefore 4 Odd numbers.
Low Numbers: This works in the same way. If 1 to 5 is the selection, all combinations will have 1, 2, 3, 4, or 5 Low numbers. None will have 6 Low numbers, and likewise none will have 6 High numbers. If 3 to 3 is selected, only combinations with 3 Low numbers and 3 High numbers will pass the filter.
Final Digits: There are 10 possible final digits in the numbers, running from 0 to 9. This filter allows you to decide how many of those digits will be the same. For example, 15-25-35-45 all have the same final digit, the 5. This filter is easy, because a quick look at the stats page will tell you almost 89% of winning draws are expected to have one of three outcomes.
The draws in this game will have all different final digits 20% of the time. 1-1-1-1-1-1
They will have just two digits the same, with that happening just once in the combination, 49% of the time. 2-1-1-1-1
They will have two and two digits the same, with that happening twice in the combination 20% of the time. 2-2-1-1
In this filter, a 2 to 2 selection will set it for two digits. Then you will be asked if you want to allow Multiples of those digits, with a Yes or No choice.
Here's how it works.
If you choose 1 to 1, your wheel will have combinations with none of the final digits the same. 1-1-1-1-1-1
If you choose 1 to 2 with Multiples, then you will get three outcomes. You'll get all different digits, like 7-10-15-24-31-50.
You'll also get combinations with two matching digits, like 7-11-15-24-31-50 (one match in the 11-31), and with multiple matching digits, like 7-11-17-24-31-50 (two matches in the 7-17 and 11-31). You'll also get a few combinations like 7-11-17-31-34-44 (three matches in the 7-17, 11-31, and 34-44). All together these combinations are like about 89% of the draws in the 6/53 game so while a broad filter like this is great for passing 89% when filtering a standard wheel, they are too imprecise for drilling down to a specific combination.
If you choose 2 to 2, your wheel will have combinations with two numbers having the same final digit, like 07-47. If you choose "N" without Multiples, then you will have combinations with only one set of matching final digits, like 07-09-21-22-44-47. Here the one set of matching final digits is in the 07 and 47. This happens in about 49% of the draws.
If you choose 2 to 2 "Y" with Multiples, then you can also get combinations with several sets of matching final digits, like 7-11-17-24-31-50. In this combination, the 7-17 and 11-31 are two sets of matching final digits. This happens in 20% of the draws.
To continue with our example, choose 2 to 2 with No for Multiples.
Consecutive Numbers: These are adjacent numbers in a row, like 11-12 or 19-20-21 or 33-34-35-36.
A look at stats tells us more than 2 in a row is rare. With Consecutive Numbers, no numbers in a row is 53.5% so 1 to 1 consecutive is expected in 53.5% of all draws. Two consecutive numbers 14-15 is expected in 37.3% of all draws, so selecting 2 to 2 with No to Multiples gives you those kinds of numbers. The third most likely is 2 and 3 (14-15, 42-43) with only 5% of the draws.
If you choose 1 to 2 "N" with Multiples, then you will get two outcomes. You'll get no consecutive numbers, 1-1-1-1-1-1 like 7-10-15-24-31-50. You'll also get combinations with two consecutive numbers, like 7-14-15-24-31-50, 2-1-1-1-1 (one match in the 14-15), and with "Y" multiple consecutive numbers, like 7-14-15-24-42-43 (two matches in the 14-15 and 42-43).
Combining these combinations are like about 90%-95% of the draws in the 6/53 game so while a broad filter like this is great for passing 90%-95% when filtering a standard wheel, they are too imprecise for drilling down to a specific combination.
To continue with our example, select 2 to 2 with "N" for Multiples.
When you're finished with the Standard Filters, you can click your left mouse button or press "Y" (Yes) to return to your filtering menu.
The beauty of Free Wheeling's set of Standard Filters is how the user may choose from a broad brush approach to an narrow focus. The tighter the focus, the fewer combinations left to play.
Previewing Your Wheel: At any time after setting some filters, you can return to the filtering menu and preview your wheel. At your filtering menu, just click your left mouse button on any open part of the screen. Or, you can press Enter. You'll see a menu for Additional Reduction Techniques. Just bypass this menu by again clicking your mouse or pressing Enter. This will take you to a screen to Preview your wheel.
You use the Preview to make sure the filters are working or already eliminated all combinations. Just because Preview may show zero combinations at first, doesn't mean there won't be some later in the build. Let it run a bit before shutting it down and returning to your filtering menu.
To stop the Preview, just press your Enter key. Follow the instructions on the screen to stop the wheel, and you'll return to your filtering menu.
Note: When reopening a filter, the settings will automatically default to blank for fresh input..
Back to your filtering menu, the Free Wheeling main screen.
Now we'll look at some more filters.
B -- Even/Odd Sums: This is a 50/50 filter that can sweep about 50% of all combinations off the table. Obviously the correct answer will shift back and forth or come in clusters like playing Red or Black on a Roulette table. Free Wheeling does not require all filters be used.
Roots of Sums: This filter reduces the combination's Sum down to a single digit. It does it by adding together the Sum's digits. For example, the combination 07-09-21-22-44-47 has a Sum of 150. When we add together the 1+5+0, we get a Root of 6.
All combinations can have their Sum's digits added together to make 9 possible Roots.
Our example draw 07-09-21-22-44-47 has a sum of 150 so the sum of the root is 6.
07-09-21-22-44-47 = 07+09+21+22+44+47=150 1+5+0=6
The Roots filter allows us to select a specific root sum such as 6 or a range of root sums such as 5 to 7.
Roots of Sums allows us the opportunity to select a range of Roots the next draw may come from. Within the main Lottery Director Professional program there is a screen showing how many draws have come from groups of Roots 1-3, 4-6, 7-9. In that program, at your game's main screen select "W". On that program's Wins menu select 1. Sums and Roots.
Decades: A 6/53 game has 6 decades, with the numbers 1-9, 10-19, 20-29, 30-39, 40-49, and 50-53. While most draws will be missing one or two decades, there really aren't valid reasons to select one decade over another to appear in the next draw.
The filters control the mini-max amount of numbers coming from each decade. 1 to 2 or 1 to 3 numbers from each decade is a reasonable setting. The specific setting for our example combination 07-09-21-22-44-47 would be 2 to 2 for 1-9, 20-29, 40-49.
Decades also lets us set how many decades in a combination. A look at stats tells us to allow 3 to 4.
Note: A very specific filter setting for one filter can allow a more broad setting of another filter we're less certain of.
Spread of Pairs: This is the numeric difference between each pair of numbers, side by side in your combination. The numbers 1-5 have a difference of 4. Use this filter to control the smallest and largest difference you want to have between any neighboring numbers.
For example, our working draw 07-09-21-22-44-47 has spreads between numbers like this: 2-12-1-22-3, so for this draw to pass our choice would be 1 to 22.
The unlikely draw 01-02-03-04-05-53 would have a Spread of Pairs of 1 to 48.
Spread of Line is the difference between the lowest drawn number and the highest drawn in winning combinations.
01-XX-XX-XX-XX-53 is as rare as 22-XX-XX-XX-XX-27.
For example, our working draw 07-09-21-22-44-47 has a Spread of 40*. (47-07=40) Setting the filter for a Spread of 40 would therefore allow a combination's lowest and highest numbers to be 01-41, 02-42, 03-43, 04-44, 05-45, 06-46, 07-47*, 08-48, 09-49, 10-50, 11-51, 12-52, or 13-53.
Positional Limits allows the user to predetermine the range of numbers the software may select from, for each position in the winning combination.
For example, our working draw 07-09-21-22-44-47 would pass filters set to 01-15, 05-19, 12-24, 18-30, 24-50, 36-53. Once again it is up to the user to use or skip filters.
Zone Sets A: Here is where you can group numbers together, and make sure they go together in each combination. It's like Positional Limits with more control.
You have 6 Zones, and each Zone can accept up to 10 numbers.
You put the numbers you want into each Zone. Then you choose how many of them you want to go into each combination. The numbers do not have to be in numeric order. They can come from Hot, Warm, Average, Cool, Cold and Repeat numbers.
Make sure that the Minimum amounts you choose, from all the Zones, is enough to fill your combination. For example, we're making a Pick-6 wheel, so make sure a minimum of at least six numbers will go into the wheel.
Zone Sets B: This is similar to Zone Sets A, but it has 3 Zones and can take up to 20 numbers in each Zone.
It is handy for a large wheel, where the three sets can handle up to 60 numbers.
This is where we would apply the strategy of using three groups consisting of a Hot Group, Average Group and Cold Group of numbers. They can be set to 1 to 3 Hot, 1 to 3 Average and 1 to 2 Cold, or exactly how you feel the next winning combination will be constructed from the Hot, Average and Cold numbers.


Game Histories: Here you can filter against a game history. You have two groups of these filters, for a total of 12 game filters. Naturally the draw history needs to be up to date to use this filter.
You can use these Game Histories filters for different ranges of draws in one game, or you can even use them for different games.
For some examples, most draws have 0 to 2 Repeat numbers from the previous several draws. You can set a filter to reject combinations with 3 or more Repeat numbers from the last four or five draws. Then you can set another filter to reject 4 or more Repeats from the last 30 draws, another to reject up to 5 Repeats from the last 200 draws, and so on.
You could even filter out combinations which have won in another game. If a combination of 6 numbers just won last week in a neighboring game and you feel it's not likely to repeat now in yours, you can filter it out of your wheel.
In these Game Histories filters, you select the game (or games) you want to use, how many draws to go back, and how many numbers to reject in each of your wheel's combinations.
Note: To use the Game Histories filters, you need to have installed the LD Game Histories file. See the instructions at the beginning of this chapter.
Just click on the game you want, Game 1 through Game 6. Then you'll see the list of games installed.




Personal Picks: This is actually a banker, key, king, monarch number maker. The user selects from 1 to 4 numbers per line and chooses how many of these, 0 to 4 must appear on each line in the wheel.
Personal Picks can also exclude up to 4 numbers from the resulting combinations, such as numbers not expected to repeat into the next draw, or dead numbers expected to remain dead in the next draw.
View Filters: allows the user to review their filter choices.
Load Filters: allows the user to load a saved filter set.
Save Filters: allows the user to save a filter set.
Reset All: wipes all filters taking the user back to step one.
Enter key, or click mouse on any open area: opens the final filtering options menu, called Additional Reduction Techniques.
Additional Reduction Options








Free Wheeling took the Florida 6/53 lotto from 22.9 million lines down to 54 lines, using less than half the filters, and got the winning combination among them. Imagine what you could do with Pick-5.
The Lotto-Logix strategy is to use LD Free Wheeling to drill down to the absolute minimum number of lines using precise filter settings. We believe there are more valid reasons for filter settings based on number populations than there are valid reasons to select one number over another.
The best way to learn this technique is to start with a known winning combination and set the filters to end with the known winning combination among the final lines.
Seriously, try this with any other lottery software. Delete the last draw and see if the software can come back with the winning combination by any and all methods available.
Even when lottery software is successful in selecting all the winning numbers within a reduced field of say 12 to 24 numbers what are the odds a 4if6 wheel that lacks an internal jackpot shot (3+3) is going to put them together in one combination?
With a little practice to get comfortable with LD Free Wheeling the user will soon determine what filters may best be set and those that need tweaking to a wider or tighter setting allowing more or less combinations to pass on to the next filter.

How To Win Using Advanced Lotto Tool


If you haven't already read How To Win Using Lotwin
Lottery Line Builder, please go back and read it. 

At first inspection, Advanced Lotto Tool would appear
to have a lot of features in common with Lotwin Lottery 
Line Builder.  

The difference is, Lotwin went on to add additional 
filters, until it became possible to filter all the 
numbers down to a line or a handful of lines. 

When we try to drill down to the same Florida 6/53
draw for July 25, 2008 - 07-09-21-22-44-47 using
only the same Lotwin filters available on Advanced 
Lotto Tool we get 1,738 lines. 

Understand, in the greater scheme of things, reducing
23 million combinations down to 1,738 and still having
the jackpot winning combination in there,  is  pretty 
amazing. See line 277 in the image below.



To deal with this, Advanced Lotto Tool offers reduction
to a lower prize tier.  To get close to our desired  handful
of lines, we'll try a reduction to 3if6 using all 53 numbers 
leaving our filter selection in place. To do this we can either 
click [Reduce] in which case we'll be asked what prize we 
want to reduce the 1,738 lines to, or we can change the prize 
tier on the left under the numbers grid and [Build] the lines fresh. 

Well, we ended with 28 lines, none of which have all 
the winning numbers, so we reduced away our jackpot.

On the positive side, we do have a 5# win! (line 9)



Another option is to make random lines using the same
numbers and filters.  In this example I'm going with 
100 random lines using all numbers and same filters.

Not bad, a 5# prize and multiple 4# and 3# prizes. 



Considerations

Advanced Lotto Tool does have one additional filter we
didn't use not found on Lotwin, First Digit. This is a
considerably harder filter to predict accurately which
may account for it's lack on Lotwin, but would reduce
the total number of lines.

Advanced Lotto Tool also offers some Logical Functions
filters, only due to a lack of any help files with this
software are only going to be used by players who already
understand them.

What does make Advanced Lotto Tool well worth it's price
is its ability to make pair, positional, group and triple
wheels. 

In the next image I've selected From the Filter drop down
tool bar "Number Groups" which opens a box showing the
numbers selected for play.  I'm going to make 3 groups,
one for two decades each.  I can make these in blocks
01-19, 20-39, 40-53 (or if applying a different strategy I 
could jump around) any of the numbers I select for my first 
group will occupy [2] positions in the resulting combinations. 

See the silver or bluish box on the upper left corner to the
left of the red "X"?  That's the box that advances us to the 
next group we're going to select numbers for. The [OK] on the 
bottom is only to be clicked on when we've finished the last 
group. We can move back and forth through the groups, but 
if we make mistakes once we've clicked [OK] all the filters 
must be [Removed] and redone.



Now that we've created three groups for our numbers, click
[Build] and in seconds we have passed all 23 million lines
through our filter reducing them down to 40 lines. 

And what do we find among our 40 lines?  Wow a Jackpot and
4 - 5# prizes, cool huh?  Of course we're boot strapping, we
knew in advance to make 3 groups.  We'd have gotten the same
result if we'd used the First Digit filter which is really a
"decades" filter and gone with the relatively rare 2-2-2-0-0-0
choice. Remember my telling you every draw will have at least
one long shot, this was it at 5.7% odds of occurrence.



The point is, the Advanced Lotto Tool proved it was able to 
put a jackpot in 40 lines if you the user can make around a 
dozen correct decisions. 

While it's hard to find a valid reason to select one number
over another, it is somewhat easier to select filters. The
software does all the work if you know what you're doing. 

If you're not impressed, try  this.  Take any lottery system
or software you happen to own, delete the last draw and try
to make the software predict the jackpot winning combination
by every means possible the software offers. Cheat, trick it,
yell at it, can it give you the winning combination or not?  

Can your software put all 6 winning numbers for 6/49 among 
any 24 numbers it selects by any method any more often then 
the 1 in 104 tries probability says is expected? If not you
do not have a chance to win in 103 draws out of 104. Ouch! 

Remember EOL (Entertainment On Line's) Power Player Lottery
Tracker and Wheeler with Cumastat which is now abandonware? 
Thousands of people bought it over the years including me. 

Cumastat would show various methods, numeric temperature,
numeric aging, normal followers, weighted followers, delta
sigma analysis, double entendre analysis, hit sequencing
analysis, numeric occurrence, skip and hit analysis, etc. 
contributing up to 90% to the previous win. I'd delete the 
last draw and test run only those high contribution methods 
and never found 4 or 5 numbers right among the high picks. 
Drove me crazy the software couldn't do what it was claiming 
its methodology had just done the draw before.

Lottery software can be useful in many ways. For research, 
storage of draw history, wheeling, checking for winners. 
However, when lottery software is used to predict "cough" 
forecast "cough" suggest winning numbers, we need to know
whether it does so better, the same as or worse then 
probability tells us we'd do by pulling numbered slips out 
of a coffee can. 

This is why it is so important to back test lottery systems
and software to know what they can do before putting money 
on it.      

Advanced Lotto Tool is arguably the best buy for the money
out there at this time considering what it can do and what
it costs (cheap) to buy. It is well worth learning to use.

How To Win Your Lottery Using Lotwin


Lotwin Lottery Line Builder is an extremely interesting
software because it builds wheels on the fly around 
user selectable adjustable filters. 

While most filtering software remove filter offending
combinations and the wheel's guarantee along with them.
Lotwin builds the wheel incorporating the filters so we
have a 100% conditional prize guarantee when the filter
choices prove correct. 

Not only can Lotwin make filtered wheels, it can treat
the entire game as one big wheel in all its millions of
combinations, and pass the entire game number universe
through any set of filters you select. If this results
in too many combinations to play, they can be reduced
to a lower tier prize guarantee. 

Lotwin can also scan a user selected range of past draws
and report what group(s) of numbers in every quantity of
numbers produced the most prizes (jackpot, 5#, 4#, 3#) 
and how often they recently did so. 

Seriously, you can look back say 100 draws and find the
18 numbers that produced the most jackpots and see that
they did so 9 draws back and 6 draws back and 3 draws 
back.  While the past isn't always an indicator of what
will follow, what else have we got?

What else we've got, is really pretty incredible.

Up front I've got to be honest with you. This isn't a 
sales pitch for Lotwin.  The software is so expensive 
you lease it rather then buy it, though there is also
a purchase price for those who can afford it.  Wheels 
built around filters tend to require more combinations
then straight up abbreviated wheels, though each of
the combinations pack more prize winning punch when 
the filter selection proves correct. 

No, I'm not here to talk about the value of features 
Lotwin advertises. We're going to talk about the one 
they don't. 

Like most lottery software, Lotwin has a history file
of your game's past draws. They only handle Pick-5/6,
no Pick-3/4 games, just so you know. 

Each draw can be high-lighted and among the add, edit, 
delete options is one you don't find anywhere else 
called [Analyse (British spelling)].  This function 
performs an instant autopsy on the drawing selected 
and sends to the main screen . . . are you ready for 
this . . . the filter settings that would have produced 
this very same winning combination!

Ok, the filters that produced the winning combination
are now on the main screen. One click on [Build Lines]
and as if you had set the filters, Lotwin passes all 
the game's combinations through this filter set and out
pops the winning combination that has been analyzed. 

This is absolute proof the game can be filtered down 
to one line, you and Lotwin can do it. Yes, it is 100% 
possible to play one computer generated line and win. 

Let's look at some typical filters

Take Odd/Even or Low/High for Pick-6/49 there are
seven possible settings of which we must pick one.

0/6 = 134,596 combinations
1/5 = 1,062,600 combinations
2/4 = 3,187,800 combinations
3/3 = 4,655,200 combinations
4/2 = 3,491,400 combinations
5/1 = 1,275,120 combinations
6/0 = 177,100 combinations

As you can see, our choice makes a big difference in 
the number of combinations we allow to pass on to the
next filter in line. 

Lotwin helps us make our decision by telling us which
was drawn last and which is past due to be drawn along
with other skip and hit data for each group.



Clearly 3/3 is one third of the combinations, will be
drawn a third of the time, likely in clusters. It is
the center point, the return to equilibrium we can 
expect more often then not followed by 2/4 and 4/2. 

Say the last draw was 5/1 these occur roughly 10% of
the time, so another 5/1 draw isn't likely real soon. 
Will the next draw compensate with 1/5?  More likely 
2/4 or a 3/3 return to equilibrium.

Not that selecting the biggest filter setting for each
filter is going to work, that will just result in too
many lines with no jackpot among them. 

Every draw has a wild card factor, at least one filter
setting that is a 5% to 10% likelihood long shot that 
must be selected. What if there were 10 filters, and
each had a 10% filter choice. We would know to expect
zero, one or two of these long shot winning filters in 
every draw. 

On the other hand, what if there were 10 filters and 
each had roughly a 1% chance.  We would know we're safe
from these coming up in roughly 90% of all draws.    

The trick to this method, is to select the one filter
choice from each and have them all prove correct. What
other method can turn relatively simple choices into a 
jackpot? 

After all, the game is random. It is very difficult to
come up with any valid reason to select one number over
another. Whereas filter groups are the gross probability
factors we knew exactly how often they were expected to 
take place before the first ball was drawn in all games.

We know playing all the numbers at the start makes a lot
of sense. When we make 8 lines of 6 with an eye to all
the balances, we're actually using filters in the hope
one of the lines will turn out right. 

Think about this. Using the Money Matters method to "win"
4# and 5# prizes, we can easily afford to acquire Lotwin
and play this, "If You Can Pick 21 Filters system." The
savings alone recovers the cost and for once a jackpot
actually becomes possible. 

Walk Through the Process with me.

Here we have a screen shot with the history file open.
The Florida 6/53 draw 06/25/08 07-09-21-22-44-47 is
high-lighted. The [Analyse] option has been selected
and is ready for [Load Filters] to send the analysis 
to the main screen.



In this screen shot the winning filters have been sent
to the main screen. 4 Odd/2 Even, 4 Low/2 High, and so
on. There are 21 filters in all, don't worry we can 
trim these down some.  

I call your attention to the upper left side of the
screen shot. See where it says . . .

0 Lines: (1) <0.001%
21 Filters: Untitled - 1 jackpot (1) 0.068%

The software knows what we are doing, telling us one
line will be revealed when [Build Lines] is clicked.
Also that 1 unique jackpot combination of these numbers
has been found in the draw history file. 



In the third screen shot, [Build Lines] has been clicked.
Lotwin is in the process of running all 23 million lines
of the Florida 6/53 lottery against the 21 filters, this
takes place in seconds even on my trusty old 2002 Compaq 
Evo P-2.4



Here in the forth screen shot [View Lines] has been clicked
and the one line that can pass all 21 filters is, the line
that just won exactly: 07-09-21-22-44-47



In the final screen shot, I've used the high-light and the
[Remove] option to remove the final 5 of the 21 filters 
taking them down to 16. I've run the [Build Lines] again
and clicked [View Lines] to reveal there are now 2 lines
to be played, one of which matches the jackpot. Not a bad
price to pay for dropping 5 filters.  

Just so you know, if I drop the next 4 filters, taking us 
down to 12 filters we get 3 lines to play. When I drop the 
12th Filter we go to 40 lines to play. Not impossible 
considering a 4if6 wheel for 18 numbers takes 42 lines to 
play. 

When we drop Lucky Numbers the 11th Filter, we jump to 197 
lines and when we drop the 10th filter Prime Numbers we have 
408 lines, but the jackpot is still in there! I know because 
the numbers in the upper left keep me informed of the results 
with every move I make. 

Of course this is all hindsight, boot strapping so to speak.
We have no way of knowing which filter will take out the
jackpot line for future draws. The point is, we can pretty
much skip using the final 9 filters and do no harm.  

Not that I always use the strategy of skipping the final 
filter choices.  I'm often torn between two choices on 
some of the more important filters and as a result have 
too many numbers when I hit the last filters and end up 
using them to bring down the total number of lines.  That's 
part of the beauty of Lotwin, you can jump back to any 
filter and make a change and see it instantly reflected in 
the ticket count, so you always know exactly what you've 
accomplished. You don't have to build the lines each time 
to know the results of your changes.

Note of Information: See the 11th Filter, "Lucky Numbers."
Those aren't your magic lucky numbers in a file somewhere. 
No, they are the 14 numbers universally regarded as "lucky 
numbers" you decide how many may appear on the winning line
same as "Prime Numbers".  



The next screen shot shows the Lotwin - Winning Numbers 
Statistics page.  This chart is showing number drawn frequency 
from the number drawn most often "41" drawn 21 times, to out 
of sight least drawn "39" drawn only 6 times.  

Note: In this case we're working with the last 104 draws drawn 
prior to Florida 6/53 06/25/2008 07-09-21-22-44-47.

Recall in "Why We Lose" we talked about every drawn combination
being made up of Hot, Average and Cold numbers most of the time?

It doesn't matter where in the screen shot below we draw our line
between Hot and Average.  Whether between 15 and 14 or 14 and
13 or 13 and 12, we have only one Hot number in our field the 47.

Just below the Hot numbers the "22" and "44" appear as Average 
numbers with 12 hits. If the screen shot could scroll, a little 
further down we'd see the third Average number "7" with 11 hits.

If we were to draw our line between Average and Cold at 10 and 9
hits, we'd find "21 and "9" in third and second from last place 
among the Cold numbers with 7 and 6 hits. 

Cold does NOT mean Dead. Cold numbers are drawn, just not as
often as Hot, but they do get drawn roughly a third as often. 
If we don't play them, we make it impossible to win in most 
draws, same if we don't play the Average numbers. This is why 
we begin by working with all the numbers !  

Clearly any system that leads us to playing all Hot or all Cold 
or Hot and Cold numbers leaving out the Average numbers also 
leaves out 3 of the 6 winning numbers in this case and so many 
more like it.



In the following screen shot we see what should be our first filter.

The Number Sets filter displays all 53 numbers in a frequency graph.

When a number's color bar is clicked on, a black bar is shown in its 
center to tell us it has been selected for play.  Once this is done 
and [Ok'd], [Build Lines] will only work with selected numbers. That 
said, let me show you how to make it work for Hot, Average, Cold 
strategy.

In the screen shot I've selected all the Hot numbers from 41 to 20 
from the Winning Number Statistics chart I printed out. 

At the top it says, "This set (20 numbers) covers 74 jackpots (71.2%)
in 104 past draws."  While this is fact, don't be lead astray into 
wrong headed thinking playing these 20 numbers is going to win you 
any prizes in the next draw.  Because as we already know, of these 
20 numbers only the "47" was drawn !!!  Sounds great works terrible.

What we really need to do is make sure our Hot, Average and Cold
numbers take their rightful place in our combination. We accomplish
this by choosing to, "Include no more than 3" of our numbers come 
from the 20 Hot we've selected, "and at least 1."  Then we click on 
[Next Set] and add all our Average numbers, Include 3 at least 1, 
click [Next Set] and add all our Cold numbers, Include 2 at least 1, 
followed by  [Ok] to port them over to the main filter screen.  We 
could also have gone with, "Include no more than 2 and at least 2." 
as a tighter filter, all depends on what you think the next draw 
will consist of so far as Hot, Average and Cold numbers.  

When finished, we have three sets of numbers. Our Hot set has 20
numbers, our Average set 22 numbers and our Cold set has 11 for
a total of all 53 numbers in the game.  After we [Build Lines] 
we've filtered out roughly half the combinations from 23 million 
to 11.6 million and we still have all the numbers in play.  What 
a great first filter!  



I want to be perfectly clear about what you can expect using this
strategy.  When your choice of filters is wrong, (as they will be 
most of the time) you won't win anything.  This will be offset by 
the savings of playing only one line or a couple of lines.

You see, here's the thing. You may play this way hundreds of 
times before you get it right, but when you do, you've won a 
jackpot!

When you don't win, the Analyse feature will tell you what filter 
settings would have won the jackpot.  You can also [Remove] some 
filters and watch the effect on the amount of combinations.

When you wheel 18 numbers, you're lucky to have all six winning 
numbers on the wheel one time in seven hundred tries and what 
do you win?  Why it's a 3-number or 4-number prize!   

To understand better, you have to try and get past the magical
mystical factor most systems toss at you to make their sale.

Yes, with random anything can happen.  You very well might 
pick all the winning numbers among a reduced field.  Put them 
on a 3if or 4if wheel and hope to get lucky by the wheel winning 
above its guarantee.  Unfortunately, the odds of a standard 3if 
or 4if wheel winning a jackpot is far less then one percent. 

Not only do all the winning numbers have to be in there.  They 
have to combine within the wheel to form a jackpot winning 
combination.  This is NOT what a standard 3if or 4if wheel is 
designed to do, especially if you're play a split wheel.   

There are only three ways to seriously target a jackpot.

Precise number selection and a small full wheel or key wheel.

Well chosen numbers with a jackpot shot (alone or within a wheel).

Filtering away everything but the winning combination.

Take it from me.  It has proven a lot more interesting and economical 
to make filter choices and play a handful of lines, then trying to 
predict which numbers are going to win and playing hundreds of lines 
at a time.  

Win or lose, every draw is like winning a 4-number prize as I put 
what I would have spent back into my pocket and I still have a 
very real chance of winning a jackpot.  

The best advice I can give you is learn what good software can do, it 
might surprise you. 

Selecting Numbers and Wheeling


Dispite the unbelieviable claims of system sellers, no one 
knows how to accuractly predict the next 5 or 6 winning 
lottery numbers.  Millions will try using every method
imaginable, those who win just as likely bought a Quick
Pick / Lucky Dip or played the family birthdays. 

What if things were a little different next visit to the
lottery store?  What if we found we could play 8 numbers
against the 6 drawn?  Would our chances be improved?

You betcha they would!!!

While the odds of winning 6/49 are 1 in 13,983,816. The
odds of winning with 8 numbers are 1 in 499,422. That's
actually a considerable improvement in having all the
numbers correct. 

Can you play 8 numbers instead of 6?  Yes you can. Already
some retailers offer this option, for $28 you can purchase
all 28 ways 8 numbers can be combined in lines of 6.

Watch this math trick.  I'm going to turn 28 tickets back 
into 13.9 million. Nothing up my sleeve . . . Presto !!!

28 x 499,422 = 13,983,816 each ticket faces off against
499,422 combinations instead of 13,983,816 more akin to
playing Pick-5 then Pick-6. Even so, 1 in 499,422 is tough
to beat as every Pick-5 player knows by now.

Clearly the solution is to play more numbers to bring the
odds further down. Playing, 9, 12, 15, 18, 21, 24 numbers 
in 6/49 brings the odds down to . . .

6 of 9 = 1 in 166,474 and takes 84 combinations.
6 of 12 = 1 in 15,134 and takes 924 combinations
6 of 15 = 1 in 2,793 and takes 5,005 combinations
6 of 18 = 1 in 753 and takes 18,564 combinations
6 of 21 = 1 in 257 and takes 54,264 combinations
9 of 24 = 1 in 104 and takes 134,596 combinations

Not that anyone can afford to play all the combinations 
possible in 12, 15, 18, 21 or 24 numbers, so we must give 
up the portion of our theory we'll be guaranteed a jackpot 
if all the winning numbers fall among those we are playing. 

Even so, by playing one of these amounts of numbers we 
continue to retain the same odds of all the winning numbers 
falling among those numbers we are playing so the potential 
for a jackpot remains possible plus we can still guarantee 
lower tier prizes!

We can use a standard abbreviated wheel that does guarantee
a lower tier prize at a reasonable cost to play or we can
implement a wheel with a Jackpot Shot to target the jackpot. 

In Why We Lose, we learned winning combinations are made up 
of, Hot, Average and Cold numbers.  This tells us we must 
make sure our combinations likewise consist of, Hot, Average 
and Cold numbers.

Creating combinations of, Hot, Average and Cold numbers helps
narrow down how we pick our numbers.

Having counted how often each number has been drawn over a
range of game history, we can hand sort by frequency or use 
lottery software to sort the numbers from those drawn most 
to those drawn least often.

As we draw a line between the least drawn Hot number and most
drawn Average number and between the least drawn Average number 
and most drawn Cold number, we're creating pots, hats or pools 
to select our numbers from. 

By selecting numbers in their expected hot, average and cold 
proportions to make up like combinations, we're effectively 
improving our chances by eliminating combinations of all hot, 
all average, all cold, etc. that are less likely to be drawn 
or not likely to be drawn at all. 

How to Eliminate some numbers

Even though we'd like to put all the numbers into play, the 
cost can be prohibitive.  The addition of a few numbers to a 
game sends the odds soaring and eliminating a few numbers 
has the reverse effect.

The Florida game odds were raised from 6/49's 1 in 13.9 
million to 6/53's 1 in 22.9 million.  Four additional numbers 
almost doubled the odds!!!  On the other hand the successful 
elimination of four or more numbers has an exactly opposite 
effect lowering the odds an equal amount.

The standard method of eliminating numbers to bring a 6/53 
game back to a 6/49 or to bring a 6/49 to 6/48 for wheeling or 
even to 6/43 to eliminate 8 million combinations, is to not 
play some or all of the numbers drawn in the prior draw.  45% 
of the time none of the numbers from the prior draw are drawn 
again in the next.

The 55% side is not a clear other choice. Only 40% of the time
will one number from the previous draw repeat. 11% of the time
two numbers will repeat and 2% of the time three numbers will
repeat. Nor do we have any idea which ones they will be so we
are almost required to play all the numbers from the previous
draw if we're going with the oposite strategy. 

In other words, if on Sat. 12/07/02 01-03-07-32-34-49 is drawn 
don't play any of those numbers in the next draw.  On Wed 
12/11/02 08-10-15-24-48-53 was drawn containing none of the 
numbers from the previous drawing.  This trick works about 45% 
of the time more or less depending on game size and more often 
if we only eliminate one or two of the previous drawn numbers 
for an easy divide by six.

The reason lotteries use games like 6/49 rather than 6/48 is 
to make it harder (requiring more combinations) to cover the 
numbers evenly.  You can play all 48 numbers on 8 combinations 
it becomes confusing trying to cover all 49 when 5 have to be 
specially picked to use with the 49th.

How to Eliminate More Numbers

Sometimes we want to remove more than six numbers from play 
at a time.  The following method does this again about 45% of 
the time.  It can NOT be used in conjunction with the above 
method of eliminating the previous six numbers, in fact it 
requires we play them.

Print out the last 20 draws or more, what ever's easiest.

Draw a line after the most recent 3 draws, the next most 
recent 3 draws, then most recent 4 draws, and the next two 
most recent 3 draws.  This gives us two groups of 3 draws, 
followed by a group of 4 draws and finally two more groups 
of 3 draws.  Like this . . .

Group E
907 10/05/02 Sat 09-15-16-26-28-42
908 10/09/02 Wed 10-20-26-40-41-47
909 10/12/02 Sat 17-20-32-41-50-52
Group D
910 10/16/02 Wed 03-34-36-37-40-51
911 10/19/02 Sat 11-27-30-36-43-52
912 10/23/02 Wed 16-17-30-31-41-49
Group C
913 10/26/02 Sat 11-20-25-37-48-51
914 10/30/02 Wed 05-19-20-23-29-31
915 11/02/02 Sat 01-07-11-29-37-40
916 11/06/02 Wed 05-09-12-21-27-38
Group B
917 11/09/02 Sat 04-15-24-25-36-44
918 11/13/02 Wed 12-22-27-32-38-44
919 11/16/02 Sat 01-02-09-15-23-40
Group A
920 11/20/02 Wed 12-17-21-23-39-44
921 11/23/02 Sat 01-22-23-34-36-39
922 11/27/02 Wed 04-05-17-28-32-37

Write out the numbers in the game, in this case it would be 
from 01 to 53.  

If the number appears in group A or C make a check next to it.  
When done we should have 42 check marks.  Count them.

If the number appears in group B or E and is not already 
checked, put an "X" next to it. (ignore those with checks)

Play the numbers with and without check marks, don't play the 
numbers with "X" next to them.

Let's see how this works out . . .

01 **   16 X    31 *    46 
02 X    17 **   32 *    47 X
03      18      33      48 *
04 *    19 *    34 *    49 
05 ***  20 **   35      50 X
06      21 **   36 *    51 *
07 *    22 *    37 ***  52 X
08      23 ***  38 *   53 
09 *    24 X    39 **  
10 X    25 *    40 * 
11 **   26 X    41 X
12 **   27 *    42 X
13      28 *    43
14      29 **   44 *
15 X    30      45 

As you can see we have 42 numbers with checks [*] and 11 numbers 
with an "X" so we've eliminated 11 numbers from play.

And the winning draw on 923 11/30/02 Sat was 05-07-12-13-43-49 
all from the checked and blank numbers a success!!!  

In tests this worked about 45% of the time.  When it works as 
in this case we eliminated 11 numbers from play taking the 
game from a 6/53 at 1 in 22.9 million odds to a 6/42 at 1 in 
5.2 million a 17.7 million combination reduction in odds!!!

If this had been a 6/49 at 1 in 13.9 million combinations game 
the successful elimination of 11 numbers would make it a 6/38 
game for the draw at 1 in 2.8 million before the first ball is
drawn!

Last 15 Draws Method

Fans of Gail Howard can review this method using the B Chart. 

Reset the default from 10 to 15 past draws. See how often 4, 5 
all 6, winning numbers may be found among the last 15 draws? 

Of course sometimes all the winning numbers are among the last 
15 draws, but sometimes 6 to 10 numbers are missing reducing the 
field.  

Another breakdown is between numbers in the last 15 draws that 
have hit only once and those that have hit more then once. We
do find draws with 4, 5 or all 6 winning numbers comming only
from the numbers with 2 or more hits. 


How to Eliminate More Numbers

Instead of trying to pick and choose numbers for play from the
entire field, try working with a range of numbers. Such as . . .

01-36
07-42
14-49+

Examine the draw history of your game. How often do 4, 5 or all
6 winning numbers fall within one of the above ranges? 

How to Sort Numbers

First of all I cannot emphasize enough the number selection
process pull numbers from the Hot, Average and Cold pools.

The number of numbers from each pool should be in proportion
to the number of numbers in each pool. If there are 15 Hot, 
25 Average and 9 Cold numbers in the respective pools and a
12 number wheel is to be used we'd want to select 4 Hot, 4
Average and 4 Cold. These proportions are not absolute make
adjustments as necessary provided some numbers come from
each pool.

In the following example we will make a triple wheel from
4 Hot, 4 Average and 4 Cold numbers.

01-02-03-04-05-06-07-08-09-10-11-12 Place Holder Numbers
H1-H2-H3-H4-A1-A2-A3-A4-C1-C2-C3-C4 reposition to form 4 blocks
H1-A2-C3|H2-A3-C4|H3-A4-C1|H4-A1-C2 to play against each other

01-02-03-04-05-06 = H1-A2-C3-H2-A3-C4
01-02-03-07-08-09 = H1-A2-C3-H3-A4-C1
01-02-03-10-11-12 = H1-A2-C3-H4-A1-C2
04-05-06-07-08-09 = H2-A3-C4-H3-A4-C1
04-05-06-10-11-12 = H2-A3-C4-H4-A1-C2
07-08-09-10-11-12 = H3-A4-C1-H4-A1-C2

Any 2 blocks of 3-numbers correct = Jackpot!

Lottery Software

Sorry to say I have yet to find a lottery software that can be
relied upon to regularly select winning numbers among a reduced 
field for wheeling.  This is why I prefer to work with all the 
numbers or almost all the numbers after eliminating those least 
likely. 

For those of you who own the GH software . . . if you own it 
you know what software I'm talking about . . . here is a little
experiment you can try to see how smart the software really is.

The GH software provides number selection for the next draw by
marking the suggested numbers with a * asterisk and marks winning 
numbers with a + sign.  

The 3,4,5,6,7,C,D charts can scroll back and forth through time
by using the + and - keys.  Suggested numbers will show a * and
winning numbers a + so a suggested number that won will look 
like +42* while a suggested number that didn't win looks like
42* and a number not suggested that won anyway looks like +42.

The Up/Down arrows and PageUp/PageDown keys scroll through
the numbers. The Left/Right arrows move the light bar.

Now go to the "3. Quick Stats (tm)" chart and with a reasonable
range of past history (say several hundred past draws), move 
the light bar to either "Total Hits" or "Hits Ratio". This sorts 
the numbers by their frequency in order of most hits to least. 

Scroll down to the Cold numbers and use the - key to travel
back through time.  In my experience you should see one to
four numbers with the + sign indicating Cold number hits in
almost every draw without the corresponding * sign to indicate 
they were suggested by the software. 

This is proof positive we need to include Cold numbers with
our picks and shows why it is virtually impossible to have all 
the winning numbers among our picks using a software's strategy.

So if you are an owner of the GH software, use it to make your 
frequency chart instantly, but use ALT-S (capital S) to toggle 
suggested picks on/off to OFF.

Sorry to say, there is no legitimate method known to man for 
selecting individual numbers. All such methods fall victim 
to the expected hyper geometric distribution. In other words . . .

Select one third of the numbers to wheel by any means, expect
to have 2 of the winning numbers one third of the time. The
other times expect 1 or 3, or none or 4 correct less often. 

Select one half of the numbers to wheel by any means, expect
to have 3 of the winning numbers one third of the time. The
other times expect 2 or 4, or 1 or 5 correct less often. 

Jackpot potential is always elusive in the vast majority of 
draws when playing a reduced field. 

What's a Lottery Player to do?

On average we can expect 2 of the winning numbers to found in
the last 3 draws.  Because this is an average, not only do 2
of the winning numbers appear, 0, 3 and 4 of the winning 
numbers also appear less often. On very rare occasion we may
find all 5 or 6 of the winning numbers, not often enough to
bet that way. 

With duplication from draw to draw we can find 14 to 18 numbers
in the last 3 draws to start off loading a larger wheel.

If you own the Gail Howard software, run and print the Smart
Picks "W. Smart Picks (tm) Chart for all the numbers. If the
program won't give you all the numbers (holds back some) use
"F9" to clear the hold.  

Print out one page of past winning draws.  Delete the range
of draws printed and play the software against known draws. 

Run the 3,4,5,6,7,C,D charts, print the W. chart.

After each draw, circle the winning numbers on the "W. Smart
Pick (tm) chart.  What you should start to see is locations
where the winning numbers come from.  For example, one or two
winning numbers from the first six positions.  Maybe none 
from the last two positions, but 1 or 2 from the six positions
prior to the last two.  Soon you'll be able to circle blocks
of positions where winning numbers appear most often.  These 
positions can be combined on a wheel and played with better 
results then playing the same number of picks off the top of
the chart.



Pretty much any lottery software that uses a consistent method
of sorting all the numbers from better to worse beyond simple
frequency can be used for this method. Were using the Gail 
Howard's Smart Luck Advantage Plus (tm) software because we've
owned various versions for over twenty years, still use it for
research on a daily basis. There are those who might say it's 
a standard for the industry.  

There are so many helpful lottery software's out there. Versa
Bet, Lotto Pro, Lotto Expert, Lottery Director, Lottery Cracker,
Lotwin, Lotto Hat, Advanced Lotto Tool, authors that link back
to us, authors who don't. We list every one we can find we think
might be helpful in some way that tips the balance in favor of
winning in the Directory of Lottery Software. You'll have to be
online to visit any of the links.  

The thing of it is, they won't pick all the winning numbers for 
you in a affordable wheelable field any more or less often then 
the GH software will, except in the sense a broken clock will 
have the correct time twice a day.  That's the funny thing about
random, any system, software or method can win at any time, any
game.  The problem is we never know when or where and for sure
it isn't often enough.  

This is why all lottery software requires the user to develop
a personal system to find where the software puts the winning
numbers in the output.  The trick to winning is to have a chance 
to win in 99 out of 100 draws, not 1 chance in 100 draws as most
systems and software are setup to give us. Heck, the lottery 
could give away lottery software the way casinos give away Black
Jack and Roulette systems and not lose sleep over the risk.

Reminder: The simple act of making sure your numbers represent,
Hot, Average and Cold numbers and are played on a non-split 
wheel takes you leaps and bounds ahead of lottery players who
use a Hot and Average or Hot and Cold number software system on 
a split wheel. 
     
Train Your Brain

The best computer for pattern recognition is of course the 
human brain. This means the best method of selecting winning
numbers continues to be hand charting. 

Besides the frequency chart to tell what's Hot, Average and
Cold, the only other chart you'll ever really need is a 
skips between hits chart. 

No make no mistake, this chart isn't new and you'll often 
find it in lottery software, that's not the point.  

When the skips between hits chart is made by machine we're 
not afforded the opportunity to train the brain in pattern 
recognition by hand entering the wins and refelecting on 
them.

Further more when machines make our charts, they tend to 
clutter them up with excess information. A prime example 
would be numbers counting the skips between hits. This 
supposedly helpful information causes the viewer to focus 
on mathmatical projection which has not been found to 
predict winning lotto numbers.

To have any luck takes time with the chart, looking at 
each number and trying to decide what it's going to do. 

Seriously, you may find yourself sitting there saying,
"Hello little number 33 what are you going to do next? 
Let's see what you've been up to so far. Oooh it looks
like you're ready to make your move." 

Now, you're either going to get better at this over time 
or you're not. If you do, don't run out and buy a lottey 
software program so it's easier to make the chart, that
cheats the subconscious of its data. 

Click on our tracking chart for skips between hits. Right
click on the chart and choose [Print].



If you give the hand charting an honest attempt and you
don't get better, stop using it and move on to something
else.  

Try Another Method of Selecting Numbers 

Every lottery number can be represented by a number from
01 - 09. That's only 9 numbers to track and predict. Then 
the 01-09 predicted numbers can be expanded back to their 
original size and wheeled. 

01 = 01 - 10 - 19 - 28 - 37 - 46 
02 = 02 - 11 - 20 - 29 - 38 - 47
03 = 03 - 12 - 21 - 30 - 39 - 48
04 = 04 - 13 - 22 - 31 - 40 - 49
05 = 05 - 14 - 23 - 32 - 41 - 50
06 = 06 - 15 - 24 - 33 - 42 - 51
07 = 07 - 16 - 25 - 34 - 43 - 52
08 = 08 - 17 - 26 - 35 - 44 - 53
09 = 09 - 18 - 27 - 36 - 45 - 54

Lottery numbers may also be repersented by their last digit.
 
01 = 01 - 11 - 21 - 31 - 41 - 51
02 = 02 - 12 - 22 - 32 - 42 - 52
03 = 03 - 13 - 23 - 33 - 43 - 53
04 = 04 - 14 - 24 - 34 - 44 - 54
05 = 05 - 15 - 25 - 35 - 45 - 55
06 = 06 - 16 - 26 - 36 - 46 - 56
07 = 07 - 17 - 27 - 37 - 47 - 57
08 = 08 - 18 - 28 - 38 - 48 - 58
09 = 09 - 19 - 29 - 39 - 48 - 59
10 = 10 - 20 - 30 - 40 - 50 - 60

This method was always very interesting when Florida had its
5/26 game because 01-06 had three numbers each and 07-10 had
only two numbers each, as such we could make up 24 blocks of 
combined 3's and 2's playing the sets against each other. 

Using the Gail Howard "X. Number Group Test Drive (tm)" over
the course of 2240 Florida Fantasy 5/26 draws these 24 lines 
of 5 numbers produced: 3 5-number jackpots, 156 4-number 
prizes and roughly 1,600 3-number prizes, not to mention about 
10,000 2-number prizes worth a free Quick Pick.

For larger games, check the stats page to see how often draws
with multiple same last digits are drawn vs. all different.

Another Way to Select Numbers

Remember the saying, "Missed by that much."  

How often have you had two numbers correct and found other 
numbers to be one up or one down from the winning numbers? 

The idea is to take the numbers you would have played and also
play those on either side of your chosen numbers on a wheel
together.

A similar method is to use the numbers from the previous draw
that often give us 1 or 2 of the winning numbers roughly 50% 
of the time in conjunction with the numbers they neighbor. 

Florida
04/23/2008 - 04-10-19-34-38-45
04/26/2008 - 03-11-29-36-38-48
04/30/2008 - 06-11-29-30-41-48

06/07/2008 - 01-24-25-26-42-48
06/11/2008 - 24-41-42-46-48-52

The method works better in smaller games. In the Florida 6/53 
it is rare for this method to provide more then three winning
numbers every couple of months. A quick review of last years 
draws should tell the story. 

The choices you make determine whether you win or lose. 

Wheeling Your Numbers

While thousands of wheels abound among lottery systems and 
software only a few provide a real world oppertunity to win 
a jackpot at an affordable price to play. 

These are wheels where correctly chosen pairs or triples 
come together to form a winning combination. They are
different from the automatic wheeling most software offers
including this ebook, because they must be hand loaded as
winning numbers are not expected to pair up in numaric
order for automatic loading.  

Pick-6 Wheels with a Jackpot Shot

2+2+2=Jackpot 8 numbers in 4 lines

Form your numbers into 4 pairs of 2 numbers each consisting 
of 3-hot, 3-average, 2-cold numbers your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below. Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

01-02 | 03-04 | 05-06 | 07-08
__-__ | __-__ | __-__ | __-__

01-02-03-04-05-06
__-__-__-__-__-__
01-02-03-04-07-08
__-__-__-__-__-__
01-02-05-06-07-08
__-__-__-__-__-__
03-04-05-06-07-08
__-__-__-__-__-__

2+2+2=Jackpot 10 numbers in 10 lines

Form your numbers into 5 pairs of 2 numbers each consisting 
of 3-hot, 4-average, 3-cold numbers your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

01-02 | 03-04 | 05-06 | 07-08 | 09-10
__-__ | __-__ | __-__ | __-__ | __-__

01-02-03-04-05-06
__-__-__-__-__-__
01-02-03-04-07-08
__-__-__-__-__-__
01-02-03-04-09-10
__-__-__-__-__-__
01-02-05-06-07-08
__-__-__-__-__-__
01-02-05-06-09-10
__-__-__-__-__-__
01-02-07-08-09-10
__-__-__-__-__-__
03-04-05-06-07-08
__-__-__-__-__-__
03-04-05-06-09-10
__-__-__-__-__-__
03-04-07-08-09-10
__-__-__-__-__-__
05-06-07-08-09-10
__-__-__-__-__-__

2+2+2=Jackpot 12 numbers in 20 lines

Form your numbers into 6 pairs of 2 numbers each consisting 
of 4-hot, 4-average, 4-cold numbers your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

01-02 | 03-04 | 05-06 | 07-08 | 09-10 | 11-12
__-__ | __-__ | __-__ | __-__ | __-__ | __-__

01-02-03-04-05-06
__-__-__-__-__-__
01-02-03-04-07-08
__-__-__-__-__-__
01-02-03-04-09-10
__-__-__-__-__-__
01-02-03-04-11-12
__-__-__-__-__-__
01-02-05-06-07-08
__-__-__-__-__-__
01-02-05-06-09-10
__-__-__-__-__-__
01-02-05-06-11-12
__-__-__-__-__-__
01-02-07-08-09-10
__-__-__-__-__-__
01-02-07-08-11-12
__-__-__-__-__-__
01-02-09-10-11-12
__-__-__-__-__-__
03-04-05-06-07-08
__-__-__-__-__-__
03-04-05-06-09-10
__-__-__-__-__-__
03-04-05-06-11-12
__-__-__-__-__-__
03-04-07-08-09-10
__-__-__-__-__-__
03-04-07-08-11-12
__-__-__-__-__-__
03-04-09-10-11-12
__-__-__-__-__-__
05-06-07-08-09-10
__-__-__-__-__-__
05-06-07-08-11-12
__-__-__-__-__-__
05-06-09-10-11-12
__-__-__-__-__-__
07-08-09-10-11-12
__-__-__-__-__-__

The 4 additional lines below bring 4if6 coverage to 100%

01-03-07-09-11-12
__-__-__-__-__-__
01-04-05-08-10-12
__-__-__-__-__-__
02-03-05-07-09-12
__-__-__-__-__-__
02-04-06-08-10-11
__-__-__-__-__-__


4if5of6in9numbers3lines 3+3=JP (9,6,4,5)=3

Form your numbers into 3 groups of 3 numbers each consisting 
of one 1-hot, 1-average, 1-cold number your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

Any two blocks of 3 correct = Jackpot!

01-02-03 | 04-05-06 | 07-08-09
__-__-__   __-__-__   __-__-__

01-02-03-04-05-06
__-__-__-__-__-__
01-02-03-07-08-09
__-__-__-__-__-__
04-05-06-07-08-09
__-__-__-__-__-__


4if6in12numbers6lines 3+3=JP (12,6,4,6)=6

Form your numbers into 3 groups of 3 numbers each consisting 
of 1-hot, 1-average, 1-cold number your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

Two blocks of 3 correct = Jackpot!

01-02-03 | 04-05-06 | 07-08-09 | 10-11-12
__-__-__   __-__-__   __-__-__   __-__-__

01-02-03-04-05-06
__-__-__-__-__-__
01-02-03-07-08-09
__-__-__-__-__-__
01-02-03-10-11-12
__-__-__-__-__-__
04-05-06-07-08-09
__-__-__-__-__-__
04-05-06-10-11-12
__-__-__-__-__-__
07-08-09-10-11-12
__-__-__-__-__-__

4if6in15numbers22lines 3+3=JP (15,6,4,6)=22

Form your numbers into 5 groups of 3 numbers each consisting 
of 1-hot, 1-average, 1-cold number your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

Two blocks of 3 correct = Jackpot!

01-02-03 | 04-05-06 | 07-08-09 | 10-11-12 | 13-14-15
__-__-__   __-__-__   __-__-__   __-__-__ | __-__-__

01-02-03-04-05-06
__-__-__-__-__-__ 
01-02-03-07-08-09
__-__-__-__-__-__
01-02-03-10-11-12
__-__-__-__-__-__
01-02-03-13-14-15
__-__-__-__-__-__
04-05-06-07-08-09
__-__-__-__-__-__
04-05-06-10-11-12
__-__-__-__-__-__
04-05-06-13-14-15
__-__-__-__-__-__
07-08-09-10-11-12
__-__-__-__-__-__
07-08-09-13-14-15
__-__-__-__-__-__
10-11-12-13-14-15
__-__-__-__-__-__

The addition of the 12 lines below bring 4if6 coverage to 100%

01-04-05-09-10-14
__-__-__-__-__-__
01-04-08-09-12-13
__-__-__-__-__-__
01-05-06-08-11-15
__-__-__-__-__-__
01-06-07-10-11-13
__-__-__-__-__-__
02-04-05-07-12-15
__-__-__-__-__-__
02-04-07-09-11-14
__-__-__-__-__-__
02-05-06-09-10-13
__-__-__-__-__-__
02-06-08-10-12-14
__-__-__-__-__-__
03-04-05-08-11-13
__-__-__-__-__-__
03-04-07-08-10-15
__-__-__-__-__-__
03-05-06-07-12-14
__-__-__-__-__-__
03-06-09-11-12-15
__-__-__-__-__-__

Stand alone 3+3 Jackpot Shot 15 numbers in 10 lines.

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 7  8  9 10 11 12
 7  8  9 13 14 15
10 11 12 13 14 15


Here is the complete wheel in 22 lines with the pointer numbers
to be right click copied and pasted into CoverMaster or Notepad
using either CoverMaster's [Edit][Paste][As New Cover] followed
by using the [Configure][Own Numbers][Set][Display] utility to 
make the exchange or Notepad's [Edit][Replace] function to make 
the place holder pointer numbers to selected numbers exchange. 

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 7  8  9 10 11 12
 7  8  9 13 14 15
10 11 12 13 14 15
 1  4  5  9 10 14
 2  4  5  7 12 15
 3  6  9 11 12 15
 3  4  5  8 11 13
 3  5  6  7 12 14
 1  6  7 10 11 13
 3  4  7  8 10 15
 2  4  7  9 11 14
 1  4  8  9 12 13
 1  5  6  8 11 15
 2  6  8 10 12 14
 2  5  6  9 10 13



4if6in18numbers42lines 3+3=JP (18,6,4,6)=42

Form your numbers into 6 groups of 3 numbers each consisting 
of 1-hot, 1-average, 1-cold number your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

Two blocks of 3 correct = Jackpot!

01-02-03 | 04-05-06 | 07-08-09 | 10-11-12 | 13-14-15 | 16-17-18
__-__-__   __-__-__   __-__-__   __-__-__ | __-__-__ | __-__-__

01-02-03-04-05-06
__-__-__-__-__-__
01-02-03-07-08-09
__-__-__-__-__-__
01-02-03-10-11-12
__-__-__-__-__-__
01-02-03-13-14-15
__-__-__-__-__-__
01-02-03-16-17-18
__-__-__-__-__-__
04-05-06-07-08-09
__-__-__-__-__-__
04-05-06-10-11-12
__-__-__-__-__-__
04-05-06-13-14-15
__-__-__-__-__-__
04-05-06-07-08-09
__-__-__-__-__-__
04-05-06-10-11-12
__-__-__-__-__-__
04-05-06-13-14-15
__-__-__-__-__-__
04 05 06 16 17 18
__-__-__-__-__-__
07 08 09 10 11 12
__-__-__-__-__-__
07 08 09 13 14 15
__-__-__-__-__-__
07 08 09 16 17 18
__-__-__-__-__-__
10 11 12 13 14 15
__-__-__-__-__-__
10 11 12 16 17 18
__-__-__-__-__-__
13 14 15 16 17 18
__-__-__-__-__-__

The addition of the 27 lines below bring 4if6 coverage to 100%

01 04 07 12 14 17
__-__-__-__-__-__
01 04 08 11 15 16
__-__-__-__-__-__
01 04 09 10 13 18
__-__-__-__-__-__
01 05 07 12 15 18
__-__-__-__-__-__
01 05 08 11 13 17
__-__-__-__-__-__
01 05 09 10 14 16
__-__-__-__-__-__
01 06 07 12 13 16
__-__-__-__-__-__
01 06 08 11 14 18
__-__-__-__-__-__
01 06 09 10 15 17
__-__-__-__-__-__
02 04 07 11 13 18
__-__-__-__-__-__
02 04 08 10 14 17
__-__-__-__-__-__
02 04 09 12 15 16
__-__-__-__-__-__
02 05 07 11 14 16
__-__-__-__-__-__
02 05 08 10 15 18
__-__-__-__-__-__
02 05 09 12 13 17
__-__-__-__-__-__
02 06 07 11 15 17
__-__-__-__-__-__
02 06 08 10 13 16
__-__-__-__-__-__
02 06 09 12 14 18
__-__-__-__-__-__
03 04 07 10 15 16
__-__-__-__-__-__
03 04 08 12 13 18
__-__-__-__-__-__
03 04 09 11 14 17
__-__-__-__-__-__
03 05 07 10 13 17
__-__-__-__-__-__
03 05 08 12 14 16
__-__-__-__-__-__
03 05 09 11 15 18
__-__-__-__-__-__
03 06 07 10 14 18
__-__-__-__-__-__
03 06 08 12 15 17
__-__-__-__-__-__
03 06 09 11 13 16
__-__-__-__-__-__

The addition of the 6 lines below bring 3if3 coverage to 100%

01 02 07 08 10 12
__-__-__-__-__-__
01 03 07 09 11 12
__-__-__-__-__-__
02 03 08 09 10 11
__-__-__-__-__-__
04 05 13 14 16 18
__-__-__-__-__-__
04 06 13 15 17 18
__-__-__-__-__-__
05 06 14 15 16 17
__-__-__-__-__-__

Stand alone 3+3 Jackpot Shot 18 numbers in 15 lines. 

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 1  2  3 16 17 18
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 4  5  6 16 17 18
 7  8  9 10 11 12
 7  8  9 13 14 15
 7  8  9 16 17 18
10 11 12 13 14 15
10 11 12 16 17 18
13 14 15 16 17 18


Here is the complete wheel in 48 lines with the pointer numbers
to be right click copied and pasted into CoverMaster or Notepad
using either CoverMaster's [Edit][Paste][As New Cover] followed
by using the [Configure][Own Numbers][Set][Display] utility to 
make the exchange or Notepad's [Edit][Replace] function to make 
the place holder pointer numbers to selected numbers exchange. 

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 1  2  3 16 17 18
 1  4  7 12 14 17
 1  4  8 11 15 16
 1  4  9 10 13 18
 1  5  7 12 15 18
 1  5  8 11 13 17
 1  5  9 10 14 16
 1  6  7 12 13 16
 1  6  8 11 14 18
 1  6  9 10 15 17
 2  4  7 11 13 18
 2  4  8 10 14 17
 2  4  9 12 15 16
 2  5  7 11 14 16
 2  5  8 10 15 18
 2  5  9 12 13 17
 2  6  7 11 15 17
 2  6  8 10 13 16
 2  6  9 12 14 18
 3  4  7 10 15 16
 3  4  8 12 13 18
 3  4  9 11 14 17
 3  5  7 10 13 17
 3  5  8 12 14 16
 3  5  9 11 15 18
 3  6  7 10 14 18
 3  6  8 12 15 17
 3  6  9 11 13 16
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 4  5  6 16 17 18
 7  8  9 10 11 12
 7  8  9 13 14 15
 7  8  9 16 17 18
10 11 12 13 14 15
10 11 12 16 17 18
13 14 15 16 17 18
 1  2  7  8 10 12
 1  3  7  9 11 12
 2  3  8  9 10 11
 4  5 13 14 16 18
 4  6 13 15 17 18
 5  6 14 15 16 17
 
4if6in21numbers91lines 3+3=JP (21,6,4,6)=91

Form your numbers into 7 groups of 3 numbers each consisting 
of 1-hot, 1-average, 1-cold number your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

Stand alone 3+3 Jackpot shot 21 numbers 21 lines. 

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 1  2  3 16 17 18
 1  2  3 19 20 21
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 4  5  6 16 17 18
 4  5  6 19 20 21
 7  8  9 10 11 12
 7  8  9 13 14 15
 7  8  9 16 17 18
 7  8  9 19 20 21
10 11 12 13 14 15
10 11 12 16 17 18
10 11 12 19 20 21
13 14 15 16 17 18
13 14 15 19 20 21
16 17 18 19 20 21

Here is the complete wheel in 91 lines with the pointer numbers
to be right click copied and pasted into CoverMaster or Notepad
using either CoverMaster's [Edit][Paste][As New Cover] followed
by using the [Configure][Own Numbers][Set][Display] utility to 
make the exchange or Notepad's [Edit][Replace] function to make 
the place holder pointer numbers to selected numbers exchange. 


 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 1  2  3 16 17 18
 1  2  3 19 20 21
 1  3  5 11 15 17
 1  4  7 13 16 19
 1  4  8 10 14 20
 1  4  8 11 16 21
 1  4  8 12 15 17
 1  4 10 15 18 21
 1  5  7 11 15 20
 1  5  7 12 14 19
 1  5  8 10 13 18
 1  5  9 11 16 19
 1  5 12 13 17 21
 1  6  7 10 16 17
 1  6  7 11 18 21
 1  6  9 10 13 16
 1  6  9 15 17 19
 1  6 12 13 18 20
 1  6 12 14 16 19
 1  8 10 15 17 19
 1  8 11 14 17 20
 1  9 10 14 18 19
 1  9 14 16 20 21
 2  3  5  9 12 14
 2  4  7 11 14 18
 2  4  7 12 13 21
 2  4  8 10 13 21
 2  4  9 12 18 20
 2  4 11 15 17 19
 2  4 12 14 16 19
 2  5  8 11 15 21
 2  5  8 12 15 16
 2  5  8 12 17 19
 2  5  9 10 17 20
 2  5  9 13 18 21
 2  5 11 14 18 20
 2  6  7 13 16 20
 2  6  8 10 14 21
 2  6  8 15 18 20
 2  6  9 11 16 19
 2  6  9 12 15 18
 2  6 11 13 16 17
 2  7 10 13 17 19
 2  7 10 15 17 21
 3  4  7  8 17 20
 3  4  7 12 16 21
 3  4  8 11 18 19
 3  4  9 12 13 19
 3  4 10 14 17 19
 3  5  6  9 10 21
 3  5  7 11 13 16
 3  5  7 14 17 19
 3  5  9 10 15 20
 3  6  7 11 15 19
 3  6  8 13 17 21
 3  6  9 14 18 20
 3  6 12 15 17 20
 3  7 10 13 18 20
 3  8 10 15 16 19
 3  8 11 14 16 20
 3  8 12 14 18 21
 3  9 11 15 18 21
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 4  5  6 16 17 18
 4  5  6 19 20 21
 4  9 10 15 16 20
 4  9 11 13 17 20
 4  9 11 14 17 21
 5  6 10 14 18 19
 5  7 10 14 16 21
 5  7 12 15 18 19
 5  8 12 13 16 20
 6  7 12 14 17 20
 6  8 11 13 18 19
 6  9 12 15 16 21
 7  8  9 10 11 12
 7  8  9 13 14 15
 7  8  9 16 17 18
 7  8  9 19 20 21
10 11 12 13 14 15
10 11 12 16 17 18
10 11 12 19 20 21
13 14 15 16 17 18
13 14 15 19 20 21
16 17 18 19 20 21

4if6in24numbers177lines 3+3=JP (24,6,4,6)=177

Form your numbers into 8 groups of 3 numbers each consisting 
of 1-hot, 1-average, 1-cold number your research indicates 
will hit together. Exchange your numbers for my place holder
pointer numbers in the wheel below.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

Stand alone 3+3 Jackpot shot 24 numbers 28 lines.

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 1  2  3 16 17 18
 1  2  3 19 20 21
 1  2  3 22 23 24
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 4  5  6 16 17 18
 4  5  6 19 20 21
 4  5  6 22 23 24
 7  8  9 10 11 12
 7  8  9 13 14 15
 7  8  9 16 17 18
 7  8  9 19 20 21
 7  8  9 22 23 24
10 11 12 13 14 15
10 11 12 16 17 18
10 11 12 19 20 21
10 11 12 22 23 24
13 14 15 16 17 18
13 14 15 19 20 21
13 14 15 22 23 24
16 17 18 19 20 21
16 17 18 22 23 24
19 20 21 22 23 24

Here is the complete wheel in 177 lines with the pointer numbers
to be right click copied and pasted into CoverMaster or Notepad
using either CoverMaster's [Edit][Paste][As New Cover] followed
by using the [Configure][Own Numbers][Set][Display] utility to 
make the exchange or Notepad's [Edit][Replace] function to make 
the place holder pointer numbers to selected numbers exchange. 

 1  2  3  4  5  6
 1  2  3  7  8  9
 1  2  3 10 11 12
 1  2  3 13 14 15
 1  2  3 16 17 18
 1  2  3 19 20 21
 1  2  3 22 23 24
 1  4  7 12 13 17
 1  4  8 13 21 23
 1  4  8 14 18 20
 1  4  9 11 19 23
 1  4 10 15 18 24
 1  4 10 16 20 22
 1  4 12 16 20 24
 1  5  6 19 21 23
 1  5  7  9 13 22
 1  5  7 15 16 23
 1  5  8 12 19 24
 1  5  9 10 15 20
 1  5 10 14 17 21
 1  5 11 14 18 22
 1  5 12 16 21 22
 1  6  7 10 12 18
 1  6  7 10 14 23
 1  6  7 18 21 22
 1  6  8 10 15 22
 1  6  9 11 18 21
 1  6 11 13 16 20
 1  6 13 17 20 24
 1  6 15 18 19 23
 1  7  8 11 16 21
 1  7 11 13 19 24
 1  7 12 15 18 19
 1  8 10 16 19 23
 1  8 11 15 17 24
 1  8 13 17 19 22
 1  8 14 18 19 24
 1  9 10 17 19 22
 1  9 12 13 16 23
 1  9 12 15 17 21
 1  9 14 16 21 24
 1 11 14 17 20 23
 1 12 14 20 21 22
 2  3  5 12 13 19
 2  4  5  7 14 17
 2  4  7 11 15 20
 2  4  7 14 18 21
 2  4  7 15 23 24
 2  4  8 10 21 24
 2  4  8 12 15 16
 2  4  9 13 17 20
 2  4  9 14 18 22
 2  4 11 12 17 21
 2  4 12 18 19 23
 2  5  6  8 11 18
 2  5  6 14 16 24
 2  5  7 10 13 23
 2  5  7 14 16 19
 2  5  8 17 20 22
 2  5  9 12 13 24
 2  5  9 15 21 23
 2  5 10 11 14 19
 2  5 13 18 20 24
 2  6  7 11 15 17
 2  6  7 16 19 24
 2  6  8 12 14 22
 2  6  8 13 17 19
 2  6  9 10 13 23
 2  6  9 10 16 22
 2  6 10 15 18 20
 2  7 11 13 20 22
 2  7 12 17 21 23
 2  8 10 15 21 24
 2  8 11 18 19 23
 2  9 11 14 17 24
 2  9 11 16 20 23
 2  9 12 18 20 24
 2 10 14 16 20 23
 2 10 15 17 19 22
 2 11 13 16 21 22
 3  4  6  7 15 20
 3  4  7 11 14 23
 3  4  7 16 18 19
 3  4  8 10 13 20
 3  4  8 11 19 22
 3  4  9 12 21 22
 3  4  9 16 17 23
 3  4 11 13 18 24
 3  4 11 14 16 24
 3  5  7 17 19 22
 3  5  8 14 21 23
 3  5  8 15 18 21
 3  5  9 11 16 20
 3  5  9 17 19 24
 3  5 10 14 20 22
 3  5 12 15 17 20
 3  6  7 11 14 18
 3  6  8 13 17 23
 3  6  8 15 16 20
 3  6  9 12 14 19
 3  6  9 13 16 22
 3  6 10 14 18 19
 3  6 10 17 21 24
 3  6 11 15 21 23
 3  7 10 15 16 21
 3  7 12 14 20 24
 3  7 12 15 18 22
 3  7 13 17 21 24
 3  8 10 14 17 22
 3  8 12 18 21 24
 3  9 10 15 19 24
 3  9 10 18 20 23
 3  9 11 13 17 21
 3 12 13 16 19 23
 3 14 16 18 20 22
 4  5  6  7  8  9
 4  5  6 10 11 12
 4  5  6 13 14 15
 4  5  6 16 17 18
 4  5  6 19 20 21
 4  5  6 22 23 24
 4  6 11 14 18 23
 4  7 10 13 16 21
 4  7 10 13 19 22
 4  7 14 16 19 22
 4  8 11 14 17 20
 4  8 12 15 20 23
 4  9 10 14 21 24
 4  9 13 15 16 19
 4 10 15 17 19 23
 4 11 15 17 21 22
 4 12 14 17 19 24
 5  6  7 12 20 23
 5  6 15 16 21 23
 5  7 10 15 18 24
 5  7 11 15 21 24
 5  7 12 13 16 17
 5  7 13 18 20 23
 5  8 10 13 16 24
 5  8 11 13 17 23
 5  9 10 13 18 19
 5  9 12 14 18 23
 5 10 13 18 21 22
 5 11 15 16 19 22
 6  8 11 14 20 24
 6  8 12 14 16 21
 6  8 12 17 20 23
 6  9 12 15 19 24
 6  9 14 17 20 22
 6 11 12 17 19 22
 6 12 13 18 21 24
 6 15 16 17 18 19
 7  8  9 10 11 12
 7  8  9 13 14 15
 7  8  9 16 17 18
 7  8  9 19 20 21
 7  8  9 22 23 24
 7 10 17 20 22 24
 7 14 15 17 19 23
 8  9 10 18 21 22
 8  9 12 16 19 22
 8 10 13 18 21 23
 8 11 16 19 22 23
 8 12 13 18 20 22
 9 11 15 16 20 24
 9 11 15 18 20 22
10 11 12 13 14 15
10 11 12 16 17 18
10 11 12 19 20 21
10 11 12 22 23 24
11 14 16 19 21 22
13 14 15 16 17 18
13 14 15 19 20 21
13 14 15 22 23 24
16 17 18 19 20 21
16 17 18 22 23 24
19 20 21 22 23 24


Positional Wheel 4if6in12 numbers 8 lines conditional

Pointers ready to copy and paste into CoverMaster or
Notepad.   Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

6 groups of 2 numbers for a total of 12. For this wheel to 
also guarantee 4if6 one of the first group's numbers must be 
drawn in the first number position of the combination. One 
of the second groups numbers must appear in the second number 
position and so on. Advantage, only 8 lines with a guaranteed
minimum win of 4if6 when you match 1 number per group. Jackpot
guaranteed when you match the first number or last number per
group.

 1  3  5  7  9 11
 1  3  6  8  9 12
 1  4  5  7  9 12
 1  4  6  8 10 11
 2  3  5  7 10 12
 2  3  6  8  9 11
 2  4  5  7 10 11
 2  4  6  8 10 12


Positional Wheel 4if6in18 numbers 28 lines conditional

Pointers ready to copy and paste into CoverMaster or
Notepad.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

6 groups of 3 numbers for a total of 18. For this wheel to 
guarantee 4if6 one of the first group's numbers must be 
drawn in the first number position of the combination. One 
of the second groups numbers must appear in the second number 
position and so on. Advantage, only 28 lines instead of 42 
with the jackpot guaranteed when you match the first number
or last number from each group and a minimum 4 number win
when you match any 1 number from each group.

 1  4  7 10 13 16
 1  4  8 11 14 17
 1  4  9 12 15 18
 1  5  7 11 15 16
 1  5  8 12 13 17
 1  5  9 10 14 18
 1  6  7 12 14 16
 1  6  8 10 15 17
 1  6  9 11 13 18
 2  4  7 12 15 17
 2  4  8 10 13 18
 2  4  9 11 14 16
 2  5  7 10 14 17
 2  5  8 11 15 18
 2  5  9 12 13 16
 2  6  7 11 13 17
 2  6  8 12 14 18
 2  6  9 10 15 16
 3  4  7 11 14 18
 3  4  8 12 15 16
 3  4  9 10 13 17
 3  5  7 12 13 18
 3  5  8 10 14 16
 3  5  9 11 15 17
 3  6  7 10 15 18
 3  6  8 11 13 16
 3  6  9 12 14 17
 3  6  9 12 15 18


Positional Wheel 4if6in24 numbers 65 lines conditional

Pointers ready to copy and paste into CoverMaster or
Notepad.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

6 groups of 4 numbers for a total of 24. For this wheel to 
guarantee 4if6 one of the first group's numbers must appear 
be drawn in the first number position of the combination. 
One of the second group's numbers must be drawn in the second 
number position and so on. Advantage, only 65 lines instead 
of 182 with the jackpot guaranteed when you match the first 
number or last number from each group and a minimum 4 number 
win when you match any 1 number from each group. 

 1  5  9 13 17 21
 1  5 10 14 18 22
 1  5 11 15 19 23
 1  5 12 16 20 24
 1  6  9 14 19 23
 1  6 10 13 20 24
 1  6 11 16 17 21
 1  6 12 15 18 22
 1  7  9 15 20 24
 1  7 10 16 19 23
 1  7 11 13 18 22
 1  7 12 14 17 21
 1  8  9 16 18 22
 1  8 10 15 17 21
 1  8 11 14 20 24
 1  8 12 13 19 23
 2  5  9 14 19 24
 2  5 10 13 20 23
 2  5 11 16 17 22
 2  5 12 15 18 21
 2  6  9 13 17 22
 2  6 10 14 18 21
 2  6 10 14 18 22 
 2  6 11 15 19 24
 2  6 12 16 20 23
 2  7  9 16 18 21
 2  7 10 15 17 22
 2  7 11 14 20 23
 2  7 12 13 19 24
 2  8  9 15 20 23
 2  8 10 16 19 24
 2  8 11 13 18 21
 2  8 12 14 17 22
 3  5  9 15 20 22
 3  5 10 16 19 21
 3  5 11 13 18 24
 3  5 12 14 17 23
 3  6  9 16 18 24
 3  6 10 15 17 23
 3  6 11 14 20 22
 3  6 12 13 19 21
 3  7  9 13 17 23
 3  7 10 14 18 24
 3  7 11 15 19 21
 3  7 12 16 20 22
 3  8  9 14 19 21
 3  8 10 13 20 22
 3  8 11 16 17 23
 3  8 12 15 18 24
 4  5  9 16 18 23
 4  5 10 15 17 24
 4  5 11 14 20 21
 4  5 12 13 19 22
 4  6  9 15 20 21
 4  6 10 16 19 22
 4  6 11 13 18 23
 4  6 12 14 17 24
 4  7  9 14 19 22
 4  7 10 13 20 21
 4  7 11 16 17 24
 4  7 12 15 18 23
 4  8  9 13 17 24
 4  8 10 14 18 23
 4  8 11 15 19 22
 4  8 12 16 20 21
 4  8 12 16 20 24

Positional Wheel 4if6in30 numbers 126 lines conditional

Pointers ready to copy and paste into CoverMaster or
Notepad.  Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

6 groups of 5 numbers for a total of 30. For this wheel to 
guarantee 4if6 one of the first group's numbers must appear 
be drawn in the first number position of the combination. 
One of the second group's numbers must be drawn in the second 
number position and so on. Advantage, only 126 lines instead 
of 411 with the jackpot guaranteed when you match the first 
number or last number from each group and a minimum 4 number 
win when you match any 1 number from each group.  

 1  6 11 16 21 26
 1  6 12 17 22 27
 1  6 13 18 23 28
 1  6 14 19 24 29
 1  6 15 20 25 30
 1  7 11 17 23 29
 1  7 12 18 24 30
 1  7 13 19 25 26
 1  7 14 20 21 27
 1  7 15 16 22 28
 1  8 11 18 25 27
 1  8 12 19 21 28
 1  8 13 20 22 29
 1  8 14 16 23 30
 1  8 15 17 24 26
 1  9 11 19 22 30
 1  9 12 20 23 26
 1  9 13 16 24 27
 1  9 14 17 25 28
 1  9 15 18 21 29
 1 10 11 20 24 28
 1 10 12 16 25 29
 1 10 13 17 21 30
 1 10 14 18 22 26
 1 10 15 19 23 27
 2  6 11 17 25 29
 2  6 12 18 21 30
 2  6 13 19 22 26
 2  6 14 20 23 27
 2  6 15 16 24 28
 2  7 11 18 22 27
 2  7 12 19 23 28
 2  7 13 20 24 29
 2  7 14 16 25 30
 2  7 15 17 21 26
 2  8 11 19 24 30
 2  8 12 20 25 26
 2  8 13 16 21 27
 2  8 14 17 22 28
 2  8 15 18 23 29
 2  9 11 20 21 28
 2  9 12 16 22 29
 2  9 13 17 23 30
 2  9 14 18 24 26
 2  9 15 19 25 27
 2 10 11 16 23 26
 2 10 12 17 24 27
 2 10 13 18 25 29
 2 10 14 19 21 29
 2 10 15 20 22 30
 3  6 11 18 24 27
 3  6 12 19 25 28
 3  6 13 20 21 29
 3  6 14 16 22 30
 3  6 15 17 23 26
 3  7 11 19 21 30
 3  7 12 20 22 26
 3  7 13 16 23 27
 3  7 14 17 24 28
 3  7 15 18 25 29
 3  8 11 20 23 28
 3  8 12 16 24 29
 3  8 13 17 25 30
 3  8 14 18 21 26
 3  8 15 19 22 27
 3  9 11 16 25 26
 3  9 12 17 21 27
 3  9 13 18 22 28
 3  9 14 19 23 29
 3  9 15 20 24 30
 3 10 11 17 22 29
 3 10 12 18 23 30
 3 10 13 19 24 26
 3 10 14 20 25 27
 3 10 15 16 21 28
 4  6 11 19 23 30
 4  6 12 20 24 26
 4  6 13 16 25 27
 4  6 14 17 21 28
 4  6 15 18 22 29
 4  7 11 20 25 28
 4  7 12 16 21 29
 4  7 13 17 22 30
 4  7 14 18 23 26
 4  7 15 19 24 27
 4  8 11 16 22 26
 4  8 12 17 23 27
 4  8 13 18 24 28
 4  8 14 19 25 29
 4  8 15 20 21 30
 4  9 11 17 24 29
 4  9 12 18 25 30
 4  9 13 19 21 26
 4  9 14 20 22 27
 4  9 15 16 23 28
 4 10 11 18 21 27
 4 10 12 19 22 28
 4 10 13 20 23 29
 4 10 14 16 24 30
 4 10 15 17 25 26
 5  6 11 20 22 28
 5  6 12 16 23 29
 5  6 13 17 24 30
 5  6 14 18 25 26
 5  6 15 19 21 27
 5  7 11 16 24 26
 5  7 12 17 25 27
 5  7 13 18 21 28
 5  7 14 19 22 29
 5  7 15 20 23 30
 5  8 11 17 21 29
 5  8 12 18 22 30
 5  8 13 19 23 26
 5  8 14 20 24 27
 5  8 15 16 25 28
 5  9 11 18 23 27
 5  9 12 19 24 28
 5  9 13 20 25 29
 5  9 14 16 21 30
 5  9 15 17 22 26
 5 10 11 19 25 30
 5 10 12 20 21 26
 5 10 13 16 22 27
 5 10 14 17 23 28
 5 10 15 18 24 29
 5 10 15 20 25 30

Pick-5 Jackpot Shots

3+2=JP 10 numbers 4 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]

01 02 03 04 05
01 02 03 09 10
06 07 08 04 05
06 07 08 09 10
 
3+2=JP 13 numbers 6 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] 

01 02 03 04 05
01 02 03 09 10
06 07 08 04 05
06 07 08 09 10
11 12 13 04 05
11 12 13 09 10

3+2=JP 15 numbers 9 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]

01 02 03 04 05
01 02 03 09 10
01 02 03 14 15
06 07 08 04 05
06 07 08 09 10
06 07 08 14 15
11 12 13 04 05
11 12 13 09 10
11 12 13 14 15

3+2=JP 18 numbers 12 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18]

01 02 03 04 05
01 02 03 09 10
01 02 03 14 15
06 07 08 04 05
06 07 08 09 10
06 07 08 14 15
11 12 13 04 05
11 12 13 09 10
11 12 13 14 15
16 17 18 04 05
16 17 18 09 10
16 17 18 14 15

3+2=JP 20 numbers 16 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]

01 02 03 04 05
01 02 03 09 10
01 02 03 14 15
01 02 03 19 20
06 07 08 04 05
06 07 08 09 10
06 07 08 14 15
06 07 08 19 20
11 12 13 04 05
11 12 13 09 10
11 12 13 14 15
11 12 13 19 20
16 17 18 04 05
16 17 18 09 10
16 17 18 14 15
16 17 18 19 20

3+2=JP 25 numbers 25 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]
[21-22-23] [24-25]

01 02 03 04 05
01 02 03 09 10
01 02 03 14 15
01 02 03 19 20
01 02 03 24 25
06 07 08 04 05
06 07 08 09 10
06 07 08 14 15
06 07 08 19 20
06 07 08 24 25
11 12 13 04 05
11 12 13 09 10
11 12 13 14 15
11 12 13 19 20
11 12 13 24 25
16 17 18 04 05
16 17 18 09 10
16 17 18 14 15
16 17 18 19 20
16 17 18 24 25
21 22 23 04 05
21 22 23 09 10
21 22 23 14 15
21 22 23 19 20
21 22 23 24 25

3+2=JP 30 numbers 36 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]
[21-22-23] [24-25]
[26-27-28] [29-30]

01 02 03 04 05
01 02 03 09 10
01 02 03 14 15
01 02 03 19 20
01 02 03 24 25
01 02 03 29 30
06 07 08 04 05
06 07 08 09 10
06 07 08 14 15
06 07 08 19 20
06 07 08 24 25
06 07 08 29 30
11 12 13 04 05
11 12 13 09 10
11 12 13 14 15
11 12 13 19 20
11 12 13 24 25
11 12 13 29 30
16 17 18 04 05
16 17 18 09 10
16 17 18 14 15
16 17 18 19 20
16 17 18 24 25
16 17 18 29 30
21 22 23 04 05
21 22 23 09 10
21 22 23 14 15
21 22 23 19 20
21 22 23 24 25
21 22 23 29 30
26 27 28 04 05
26 27 28 09 10
26 27 28 14 15
26 27 28 19 20
26 27 28 24 25
26 27 28 29 30

How the Pick-5 Jackpot Shot Is Made

It should be pretty clear the Jackpot Shot is made up of sets of 3 numbers
played against sets of 2 numbers.  There is no need to have an even amount
of sets.  To make a Jackpot Shot for 39 numbers we can use the above
30 number wheel and add 3 more sets of 3. 

Remember: These are place holder pointer numbers.  Exchange the 
pointer numbers for your numbers.  You can use CoverMaster to
make the exchange in the resulting combinations.  Do Not play 
the pointer numbers. 

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]
[21-22-23] [24-25]
[26-27-28] [29-30]
[31-32-33]
[34-35-36]
[37-38-39]

For Powerball 55 in 121 lines

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]
[21-22-23] [24-25]
[26-27-28] [29-30]
[31-32-33] [34-35]
[36-37-38] [39-40]
[41-42-43] [44-45]
[46-47-48] [49-50]
[51-52-53] [54-55]

For Mega Millions 56 in 108 lines 

[01-02-03] [04-05]
[06-07-08] [09-10]
[11-12-13] [14-15]
[16-17-18] [19-20]
[21-22-23] [24-25]
[26-27-28] [29-30]
[31-32-33] [34-35]
[36-37-38] [39-40]
[41-42-43] [44-45]
[46-47-48] [49-50]
[51-52-53] 
[54-55-56]


Pick-7 Jackpot Shots

4+3=JP 14 numbers 4 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03-04] [05-06-07]
[08-09-10-11] [12-13-14]

01 02 03 04 05 06 07
01 02 03 04 12 13 14
08 09 10 11 05 06 07
08 09 10 11 12 13 14

4+3=JP 35 numbers 25 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03-04] [05-06-07]
[08-09-10-11] [12-13-14]
[15-16-17-18] [19-20-21]
[22-23-24-25] [26-27-28]
[29-30-31-32] [33-34-35]

01 02 03 04 05 06 07
01 02 03 04 12 13 14
01 02 03 04 19 20 21
01 02 03 04 26 27 28
01 02 03 04 33 34 35
08 09 10 11 05 06 07
08 09 10 11 12 13 14
08 09 10 11 19 20 21
08 09 10 11 26 27 28
08 09 10 11 33 34 35
15 16 17 18 05 06 07
15 16 17 18 12 13 14
15 16 17 18 19 20 21
15 16 17 18 26 27 28
15 16 17 18 33 34 35
22 23 24 25 05 06 07
22 23 24 25 12 13 14
22 23 24 25 19 20 21
22 23 24 25 26 27 28
22 23 24 25 33 34 35
29 30 31 32 05 06 07
29 30 31 32 12 13 14
29 30 31 32 19 20 21
29 30 31 32 26 27 28
29 30 31 32 33 34 35

4+3=JP 42 numbers 36 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03-04] [05-06-07]
[08-09-10-11] [12-13-14]
[15-16-17-18] [19-20-21]
[22-23-24-25] [26-27-28]
[29-30-31-32] [33-34-35]
[36-37-38-39] [40-41-42]

01 02 03 04 05 06 07
01 02 03 04 12 13 14
01 02 03 04 19 20 21
01 02 03 04 26 27 28
01 02 03 04 33 34 35
01 02 03 04 40 41 42
08 09 10 11 05 06 07
08 09 10 11 12 13 14
08 09 10 11 19 20 21
08 09 10 11 26 27 28
08 09 10 11 33 34 35
08 09 10 11 40 41 42
15 16 17 18 05 06 07
15 16 17 18 12 13 14
15 16 17 18 19 20 21
15 16 17 18 26 27 28
15 16 17 18 33 34 35
15 16 17 18 40 41 42
22 23 24 25 05 06 07
22 23 24 25 12 13 14
22 23 24 25 19 20 21
22 23 24 25 26 27 28
22 23 24 25 33 34 35
22 23 24 25 40 41 42
29 30 31 32 05 06 07
29 30 31 32 12 13 14
29 30 31 32 19 20 21
29 30 31 32 26 27 28
29 30 31 32 33 34 35
29 30 31 32 40 41 42
36 37 38 39 05 06 07
36 37 38 39 12 13 14
36 37 38 39 19 20 21
36 37 38 39 26 27 28
36 37 38 39 33 34 35
36 37 38 39 40 41 42

4+3=JP 49 numbers 49 lines Text copy for Printing. 
After opening right click and select [View Source] to open 
in NotePad where you can use [Copy] and [Paste].

[01-02-03-04] [05-06-07]
[08-09-10-11] [12-13-14]
[15-16-17-18] [19-20-21]
[22-23-24-25] [26-27-28]
[29-30-31-32] [33-34-35]
[36-37-38-39] [40-41-42]
[43-44-45-46] [47-48-49]

01 02 03 04 05 06 07
01 02 03 04 12 13 14
01 02 03 04 19 20 21
01 02 03 04 26 27 28
01 02 03 04 33 34 35
01 02 03 04 40 41 42
01 02 03 04 47 48 49
08 09 10 11 05 06 07
08 09 10 11 12 13 14
08 09 10 11 19 20 21
08 09 10 11 26 27 28
08 09 10 11 33 34 35
08 09 10 11 40 41 42
08 09 10 11 47 48 49
15 16 17 18 05 06 07
15 16 17 18 12 13 14
15 16 17 18 19 20 21
15 16 17 18 26 27 28
15 16 17 18 33 34 35
15 16 17 18 40 41 42
15 16 17 18 47 48 49
22 23 24 25 05 06 07
22 23 24 25 12 13 14
22 23 24 25 19 20 21
22 23 24 25 26 27 28
22 23 24 25 33 34 35
22 23 24 25 40 41 42
22 23 24 25 47 48 49
29 30 31 32 05 06 07
29 30 31 32 12 13 14
29 30 31 32 19 20 21
29 30 31 32 26 27 28
29 30 31 32 33 34 35
29 30 31 32 40 41 42
29 30 31 32 47 48 49
36 37 38 39 05 06 07
36 37 38 39 12 13 14
36 37 38 39 19 20 21
36 37 38 39 26 27 28
36 37 38 39 33 34 35
36 37 38 39 40 41 42
36 37 38 39 47 48 49
43 44 45 46 05 06 07
43 44 45 46 12 13 14
43 44 45 46 19 20 21
43 44 45 46 26 27 28
43 44 45 46 33 34 35
43 44 45 46 40 41 42
43 44 45 46 47 48 49

Remember: These are place holder pointer numbers.  Exchange the 
pointer numbers for your numbers.  You can use CoverMaster to
make the exchange in the resulting combinations.  Do Not play 
the pointer numbers.